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stepper.lua
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stepper.lua
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-- Copyright (C) 2013 Corona Inc. All Rights Reserved.
-- File: newStepper unit test.
local widget = require( "widget" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local USE_ANDROID_THEME = false
local USE_IOS7_THEME = true
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
--Forward reference for test function timer
local testTimer = nil
function scene:createScene( event )
local group = self.view
-- Test android theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
--Display an iOS style background
local background
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
if USE_IOS7_THEME then
background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
else
background = display.newImage( "unitTestAssets/background.png" )
background.x, background.y = xAnchor, yAnchor
end
group:insert( background )
if USE_IOS7_THEME then
-- create a white background, 40px tall, to mask / hide the scrollView
local topMask = display.newRect( 0, 0, display.contentWidth, 40 )
topMask:setFillColor( 235, 235, 235, 255 )
group:insert( topMask )
end
local backButtonPosition = 5
local backButtonSize = 52
local fontUsed = native.systemFont
if USE_IOS7_THEME then
backButtonPosition = 0
backButtonSize = 40
fontUsed = "HelveticaNeue-Light"
end
--Button to return to unit test listing
local returnToListing = widget.newButton{
id = "returnToListing",
left = 60,
top = backButtonPosition,
label = "Return To Menu",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() storyboard.gotoScene( "unitTestListing" ) end;
}
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute automated tests.
local TEST_REMOVE_STEPPER = false
local TEST_DELAY = 1000
local startAtNumber = 2
local numberText = display.newText( "0000", 0, 0, fontUsed, 24 )
numberText:setFillColor( 0 )
numberText.x = display.contentCenterX
numberText.y = 150
numberText.no = startAtNumber
group:insert( numberText )
local function onPress( event )
local phase = event.phase
if "increment" == phase then
numberText.no = numberText.no + 1
elseif "decrement" == phase then
numberText.no = numberText.no - 1
end
print( "current value is:", event.value )
print( "minimum value is:", event.minimumValue )
print( "maximum value is:", event.maximumValue )
numberText.text = string.format( "%04d", numberText.no )
end
local newStepper = widget.newStepper
{
id = "dy",
left = 100,
top = 100,
x = 0,
y = 200,
initialValue = startAtNumber,
minimumValue = 0,
maximumValue = 25,
onPress = onPress,
}
newStepper.x = display.contentCenterX
group:insert( newStepper )
-- Update the intial text
numberText.text = string.format( "%04d", startAtNumber )
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test removing stepper
if TEST_REMOVE_STEPPER then
timer.performWithDelay( 100, function()
display.remove( newStepper )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end )
end
end
function scene:didExitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "didExitScene", scene )
return scene