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spinner.lua
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spinner.lua
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-- Copyright (C) 2013 Corona Inc. All Rights Reserved.
-- File: newSpinner unit test.
local widget = require( "widget" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local USE_ANDROID_THEME = false
local USE_IOS7_THEME = true
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
--Forward reference for test function timer
local testTimer = nil
function scene:createScene( event )
local group = self.view
-- Test android theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
--Display an iOS style background
local background
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
if USE_IOS7_THEME then
background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
else
background = display.newImage( "unitTestAssets/background.png" )
background.x, background.y = xAnchor, yAnchor
end
group:insert( background )
if USE_IOS7_THEME then
-- create a white background, 40px tall, to mask / hide the scrollView
local topMask = display.newRect( 0, 0, display.contentWidth, 40 )
topMask:setFillColor( 235, 235, 235, 255 )
group:insert( topMask )
end
local backButtonPosition = 5
local backButtonSize = 52
local fontUsed = native.systemFont
if USE_IOS7_THEME then
backButtonPosition = 0
backButtonSize = 40
fontUsed = "HelveticaNeue-Light"
end
--Button to return to unit test listing
local returnToListing = widget.newButton{
id = "returnToListing",
left = display.contentWidth * 0.5,
top = backButtonPosition,
label = "Exit",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() storyboard.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute automated tests.
local TEST_START_SPINNER = true
local TEST_PAUSE_SPINNER = false
local TEST_MOVE_SPINNER = false
local TEST_TRANSLATE_SPINNER = false
local TEST_REMOVE_SPINNER = false
local TEST_DELAY = 1000
-- Create a default spinner (created using theme file) - (Single Rotating Image)
local spinnerDefault = widget.newSpinner
{
left = 0,
top = 80,
}
spinnerDefault.x = display.contentCenterX
group:insert( spinnerDefault )
local spinnerText = display.newText( "Default spinner (From theme)\nSingle Rotating Image from imagesheet", 0, 0, display.contentWidth, 0, fontUsed, 14 )
spinnerText:setFillColor( 0 )
spinnerText.x = display.contentCenterX + 20
spinnerText.y = spinnerDefault.y + ( spinnerDefault.contentWidth * 0.5 ) + 20
group:insert( spinnerText )
local sheetOptions = require( "unitTestAssets.customSpinner" )
local imageSheet = graphics.newImageSheet( "unitTestAssets/customSpinner.png", sheetOptions:getSheet() )
-- Create a custom spinner (Animating sprite from imagesheet)
local spinnerCustom = widget.newSpinner
{
left = 100,
top = 180,
width = 35,
height = 35,
sheet = imageSheet,
startFrame = 1,
count = 30,
time = 1000,
}
spinnerCustom.x = display.contentCenterX
group:insert( spinnerCustom )
local spinnerCustomText = display.newText( "Custom spinner (Custom graphics)\nAnimating sprite from imagesheet", 0, 0, display.contentWidth, 0, fontUsed, 14 )
spinnerCustomText:setFillColor( 0 )
spinnerCustomText.x = display.contentCenterX + 20
spinnerCustomText.y = spinnerCustom.y + ( spinnerCustom.contentWidth * 0.5 ) + 20
group:insert( spinnerCustomText )
-- Create a custom spinner that isn't animated and just rotates - (Single Rotating Image from imagesheet)
local spinnerCustomJustRotates = widget.newSpinner
{
left = 60,
top = 280,
width = 35,
height = 35,
sheet = imageSheet,
startFrame = sheetOptions:getFrameIndex( "spinner_spinner" ),
count = 1,
deltaAngle = -1,
}
spinnerCustomJustRotates.x = display.contentCenterX
group:insert( spinnerCustomJustRotates )
local spinnerCustomJustRotatesText = display.newText( "Custom spinner (Custom graphics)\nSingle Rotating Image from imagesheet", 0, 0, display.contentWidth, 0, fontUsed, 14 )
spinnerCustomJustRotatesText:setFillColor( 0 )
spinnerCustomJustRotatesText.x = display.contentCenterX + 20
spinnerCustomJustRotatesText.y = spinnerCustomJustRotates.y + ( spinnerCustomJustRotates.contentWidth * 0.5 ) + 20
group:insert( spinnerCustomJustRotatesText )
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test starting the spinners animation
if TEST_START_SPINNER then
testTimer = timer.performWithDelay( 100, function()
spinnerDefault:start()
spinnerCustom:start()
spinnerCustomJustRotates:start()
end )
end
-- Test pausing the spinners animation
if TEST_PAUSE_SPINNER then
testTimer = timer.performWithDelay( TEST_DELAY, function()
spinnerDefault:stop()
spinnerCustom:stop()
spinnerCustomJustRotates:stop()
end )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end
-- Test moving the spinners animation
if TEST_MOVE_SPINNER then
testTimer = timer.performWithDelay( TEST_DELAY, function()
spinnerDefault:translate( 20, 20 )
spinnerCustom:translate( 20, 20 )
spinnerCustomJustRotates:translate( 20, 20 )
end )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end
-- Test moving the spinners animation
if TEST_TRANSLATE_SPINNER then
testTimer = timer.performWithDelay( TEST_DELAY, function()
transition.to( spinnerDefault, { x = 100, y = 100 } )
transition.to( spinnerCustom, { x = 100, y = 100 } )
transition.to( spinnerCustomJustRotates, { x = 100, y = 100 } )
transition.to( spinnerCustomJustRotatesFromImageSheet, { x = 100, y = 100 } )
end )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end
-- Test removing the spinner
if TEST_REMOVE_SPINNER then
testTimer = timer.performWithDelay( TEST_DELAY, function()
spinnerDefault:removeSelf()
spinnerDefault = nil
spinnerCustom:removeSelf()
spinnerCustom = nil
spinnerCustomJustRotates:removeSelf()
spinnerCustomJustRotates = nil
spinnerCustomJustRotatesFromImageSheet:removeSelf()
spinnerCustomJustRotatesFromImageSheet = nil
end )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end
end
function scene:exitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
--storyboard.purgeAll()
end
function scene:didExitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "didExitScene", scene )
return scene