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game.js
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var buttonColors = ["red","blue","green","yellow"];
var gamePattern = [];
var userClickedPattern = [];
function playSound(name){
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor){
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function gameOver(){
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
}
function startOver(){
level = 0;
gamePattern = [];
started = false;
}
$(".btn").click(function(){
var userChosenColor = this.id;
userClickedPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length-1);
});
var started = false;
var level = 0;
$(document).keypress(function(){
if(!started){
nextSequence();
started = true;
}
});
function nextSequence(){
level++;
$("#level-title").text("Level " + level);
userClickedPattern = [];
var randomNumber = Math.floor(Math.random()*4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor)
$("#" + randomChosenColor).delay(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
}
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel]===gamePattern[currentLevel]){
if(userClickedPattern.length===gamePattern.length){
setTimeout(function () {
nextSequence();
}, 1000);
}
}
else{
gameOver();
startOver();
$("#level-title").text("Game Over, Press Any Key to Restart");
playSound("wrong");
}
}