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config.lua
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config.lua
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-- set this to 0 if you want no limit
travelnet.MAX_STATIONS_PER_NETWORK = tonumber(minetest.settings:get("travelnet.MAX_STATIONS_PER_NETWORK")) or 24
-- set this to true if you want a simulated beam effect
travelnet.travelnet_effect_enabled = minetest.settings:get_bool("travelnet.travelnet_effect_enabled", false)
-- set this to true if you want a sound to be played when the travelnet is used
travelnet.travelnet_sound_enabled = minetest.settings:get_bool("travelnet.travelnet_sound_enabled", true)
-- if you set this to false, travelnets cannot be created
-- (this may be useful if you want nothing but the elevators on your server)
travelnet.travelnet_enabled = minetest.settings:get_bool("travelnet.travelnet_enabled", true)
travelnet.travelnet_cleanup_lbm = minetest.settings:get_bool("travelnet.travelnet_cleanup_lbm", false)
-- if you set travelnet.elevator_enabled to false, you will not be able to
-- craft, place or use elevators
travelnet.elevator_enabled = minetest.settings:get_bool("travelnet.elevator_enabled", true)
-- if you set this to false, doors will be disabled
travelnet.doors_enabled = minetest.settings:get_bool("travelnet.doors_enabled", true)
-- starts an abm which re-adds travelnet stations to networks in case the savefile got lost
travelnet.abm_enabled = minetest.settings:get_bool("travelnet.abm_enabled", false)
-- change these if you want other receipes for travelnet or elevator
travelnet.travelnet_recipe = {
{ xcompat.materials.glass, xcompat.materials.steel_ingot, xcompat.materials.glass },
{ xcompat.materials.glass, xcompat.materials.mese, xcompat.materials.glass },
{ xcompat.materials.glass, xcompat.materials.steel_ingot, xcompat.materials.glass }
}
travelnet.elevator_recipe = {
{ xcompat.materials.steel_ingot, xcompat.materials.glass, xcompat.materials.steel_ingot },
{ xcompat.materials.steel_ingot, "", xcompat.materials.steel_ingot },
{ xcompat.materials.steel_ingot, xcompat.materials.glass, xcompat.materials.steel_ingot }
}
travelnet.tiles_elevator = {
"travelnet_elevator_front.png",
"travelnet_elevator_inside_controls.png",
"travelnet_elevator_sides_outside.png",
"travelnet_elevator_inside_ceiling.png",
"travelnet_elevator_inside_floor.png",
"travelnet_top.png"
}
travelnet.elevator_inventory_image = "travelnet_elevator_inv.png"
travelnet.node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4375, 0.5, 1.5, 0.5}, -- Back
{-0.5, -0.5, -0.5, -0.4375, 1.5, 0.5}, -- Right
{0.4375, -0.5, -0.5, 0.5, 1.5, 0.5}, -- Left
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- Floor
{-0.5, 1.4375, -0.5, 0.5, 1.5, 0.5}, -- Roof
}
}
-- if this function returns true, the player with the name player_name is
-- allowed to add a box to the network named network_name, which is owned
-- by the player owner_name;
-- if you want to allow *everybody* to attach stations to all nets, let the
-- function always return true;
-- if the function returns false, players with the travelnet_attach priv
-- can still add stations to that network
-- params: player_name, owner_name, network_name
travelnet.allow_attach = function()
return minetest.settings:get_bool("travelnet.allow_attach", false)
end
-- if this returns true, a player named player_name can remove a travelnet station
-- from network_name (owned by owner_name) even though he is neither the owner nor
-- has the travelnet_remove priv
-- params: player_name, owner_name, network_name, pos
travelnet.allow_dig = function()
return minetest.settings:get_bool("travelnet.allow_dig", false)
end
-- if this function returns false, then player player_name will not be allowed to use
-- the travelnet station_name_start on networ network_name owned by owner_name to travel to
-- the station station_name_target on the same network;
-- if this function returns true, the player will be transfered to the target station;
-- you can use this code to i.e. charge the player money for the transfer or to limit
-- usage of stations to players in the same fraction on PvP servers
-- params: player_name, owner_name, network_name, station_name_start, station_name_target
travelnet.allow_travel = function(player_name, owner_name)
local setting = minetest.settings:get_bool("travelnet.allow_travel", true)
return setting or player_name == owner_name
end
-- allows an custom attach priv
travelnet.attach_priv = minetest.settings:get("travelnet.attach_priv") or "travelnet_attach"
-- allows an custom remove priv
travelnet.remove_priv = minetest.settings:get("travelnet.remove_priv") or "travelnet_remove"