diff --git a/CHANGELOG.md b/CHANGELOG.md index 0da4e4f0..6439805c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,7 @@ ChangeLog ========= -# Upcoming +# 1.2 * [General] Pack version info is now integrated, which allows to use pack versioning feature (as well as diffing). * [Help] Kinect 2 nodes now all have help patches as well, so now every node in the pack has a help file. * [Nodes] Fix spelling on Frustum (Transform) diff --git a/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj b/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj index 131064c4..a9706577 100644 --- a/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj +++ b/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj @@ -174,13 +174,16 @@ False - + Assimp64.dll PreserveNewest + + Assimp32.dll + PreserveNewest diff --git a/MISSINGHELP.md b/MISSINGHELP.md index 0c755938..d4141cee 100644 --- a/MISSINGHELP.md +++ b/MISSINGHELP.md @@ -3,137 +3,8 @@ Missing Help patches This is a reported list of missing help patches, per library. -Formatted from last test report +---- -# Nodes -* Renderer (DX11 MRT) -* BufferData (DX11.RawBuffer) -* IndexIndirect (DX11.Drawer Buffer) -* VertexIndirect (DX11.Drawer Buffer) -* AttachDispatcher (DX11.Layer) -* PassApply (DX11.Layer) -* ClearPipeline (DX11.Layer) -* PreservePipeline (DX11.Layer) -* PreferTechnique (DX11.Layer) -* ViewportArray (DX11.Layer) -* BlendFactor (DX11.Layer Legacy) -* StencilReference (DX11.Layer Legacy) -* ResetCounter (DX11.Layer) -* ReadonlyDepth (DX11.Layer) -* ViewportBillBoard (DX11.Layer Advanced) -* Renderer (DX11 Buffer.Raw) -* Renderer (DX11 StreamOut) -* BlendTarget (DX11.RenderState Advanced) -* RenderState (DX11) -* Anisotropic (DX11 Sampler) -* Sampler (DX11) -* DynamicTexture (DX11.Texture 1d Color) -* Info (DX11.Texture 1d) -* PixelData (DX11.Texture 2d) -* GetSlice (DX11.DepthTextureArray) -* SetSlice (DX11.Texture2D) -* RemoveSlice (DX11.Validator) -* ReadBack (DX11.Buffer Region) -* RawIndexBuffer (DX11 Geometry) -* ReadBack (DX11.Buffer) -* ReadBack (DX11.Buffer Raw) -* CopyCounter (DX11.Buffer) -* GeometryBuffer (DX11.Geometry Join) -* IndexedGeometryBuffer (DX11.Geometry Join) -* IndexIndirect (DX11.Drawer) -* Mesh (DX11.Geometry Join Subsets) -* QuadCross (DX11.Geometry) -* VertexIndirect (DX11.Drawer) -* VertexInstancer (DX11.Drawer) -* Quad (DX11.Layer) -* Geometry (DX11.Layer) -* Semantics (DX11.Layer) -* Blend (DX11.RenderState Advanced) -* DepthStencil (DX11.RenderState Advanced) -* Sampler (DX11 Advanced) -* RenderSemantic (DX11 RWStructuredBuffer) -* DynamicTexture (DX11.Texture 1d) -* AsRaw (DX11.Texture 2d) -* FrameDelay (DX11.Texture 2d) -* Info (DX11.Texture 2d) -* StencilView (DX11.Texture 2d) -* Info (DX11.Texture 3d) -* Frustrum (Transform) -* GetMultiSlice (DX11.Validator) -* GetSpread (DX11.Validator) -* ViewPort (DX11) -* FromSharedTexture (DX11.Texture 2d) -* AsSharedTexture (DX11.Texture 2d) -* Unzip (TextStyle) -* Unzip (TextStyle Bin) -* DispatchIndirect (DX11.Drawer Buffer) -* DispatchIndirect (DX11.Drawer 1D) -* InputElement (DX11.Geometry Join Advanced) -* InputElement (DX11.Geometry Preset) -* NullIndirect (DX11.Drawer Buffer) -* AsGeometry (DX11.Buffer Advanced) - -# Kinect 1 -* SmoothSettings (Kinect Microsoft) -* Gesture (Kinect Microsoft) -* Interaction (Kinect Microsoft) -* UserInfo (Kinect Microsoft) -* RGBDepth (Kinect Microsoft) -* BackGround (Kinect Microsoft) -* Player (Kinect Microsoft) -* Skeleton (DX11.Geometry Lines) -* Skeleton (Kinect Microsoft) - -# Bullet -* DynamicBuffer (DX11 Bullet.RigidBody) -* GetSoftBodyBuffer (Bullet) -* SoftBody (Bullet DX11.Geometry) -* DestroyBody (Bullet) -* AppendAnchor (Bullet) -* ApplyForce (Bullet) -* ApplyImpulse (Bullet) -* ApplyTorque (Bullet) -* UpdateBody (Bullet Rigid) -* ApplyForce (Bullet SoftBody) -* SetMass (Bullet SoftBody) -* UpdateSoftBodyConfig (Bullet) -* GetBoundingSphere (Bullet) -* CreateRigidBody (Bullet) -* GetRigidBodyDetails (Bullet) -* CreateRigidBody (Bullet Persist) -* CreateSoftBody (Bullet) -* GetSoftBodyDetails (Bullet) -* DestroyConstraint (Bullet) -* Hinge (Bullet Constraint.Single) -* Point2Point (Bullet Constraint.Single) -* GetContactDetails (Bullet) -* GetContactPointDetails (Bullet) -* CompoundShape (Bullet Group) -* CompoundShape (Bullet Spread) -* Box (Bullet) -* ConvexHull (Bullet) -* Cylinder (Bullet) -* HeightField (Bullet) -* Sphere (Bullet) -* ConvexHull (Bullet SoftShape) -* Ellipsoid (Bullet) -* Patch (Bullet) -* Rope (Bullet) -* TetGen (Bullet SoftShape) -* TriMesh (Bullet SoftShape) -* GetRigidShapeDetails (Bullet) -* RayCast (Bullet Filtered) -* RayCast (Bullet) -* RayCast (Bullet SoftBody) -* SoftWorld (Bullet) -* WheelInfo (Bullet Vehicle) -* Bvh (Bullet Assimp) -* Bvh (Bullet) -* CreateVehicle (Bullet) -* Steer (Bullet Vehicle) -* Brake (Bullet Vehicle) -* EngineForce (Bullet Vehicle) -* ApplyForce (Bullet Node) diff --git a/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj b/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj index 2cf7839f..9a00e3a2 100644 --- a/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj +++ b/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj @@ -67,10 +67,7 @@ - - - - +