diff --git a/CHANGELOG.md b/CHANGELOG.md
index 0da4e4f0..6439805c 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,7 +1,7 @@
ChangeLog
=========
-# Upcoming
+# 1.2
* [General] Pack version info is now integrated, which allows to use pack versioning feature (as well as diffing).
* [Help] Kinect 2 nodes now all have help patches as well, so now every node in the pack has a help file.
* [Nodes] Fix spelling on Frustum (Transform)
diff --git a/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj b/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj
index 131064c4..a9706577 100644
--- a/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj
+++ b/Core/VVVV.DX11.Lib/VVVV.DX11.Lib.csproj
@@ -174,13 +174,16 @@
False
-
+
Assimp64.dll
PreserveNewest
+
+
Assimp32.dll
+ PreserveNewest
diff --git a/MISSINGHELP.md b/MISSINGHELP.md
index 0c755938..d4141cee 100644
--- a/MISSINGHELP.md
+++ b/MISSINGHELP.md
@@ -3,137 +3,8 @@ Missing Help patches
This is a reported list of missing help patches, per library.
-Formatted from last test report
+----
-# Nodes
-* Renderer (DX11 MRT)
-* BufferData (DX11.RawBuffer)
-* IndexIndirect (DX11.Drawer Buffer)
-* VertexIndirect (DX11.Drawer Buffer)
-* AttachDispatcher (DX11.Layer)
-* PassApply (DX11.Layer)
-* ClearPipeline (DX11.Layer)
-* PreservePipeline (DX11.Layer)
-* PreferTechnique (DX11.Layer)
-* ViewportArray (DX11.Layer)
-* BlendFactor (DX11.Layer Legacy)
-* StencilReference (DX11.Layer Legacy)
-* ResetCounter (DX11.Layer)
-* ReadonlyDepth (DX11.Layer)
-* ViewportBillBoard (DX11.Layer Advanced)
-* Renderer (DX11 Buffer.Raw)
-* Renderer (DX11 StreamOut)
-* BlendTarget (DX11.RenderState Advanced)
-* RenderState (DX11)
-* Anisotropic (DX11 Sampler)
-* Sampler (DX11)
-* DynamicTexture (DX11.Texture 1d Color)
-* Info (DX11.Texture 1d)
-* PixelData (DX11.Texture 2d)
-* GetSlice (DX11.DepthTextureArray)
-* SetSlice (DX11.Texture2D)
-* RemoveSlice (DX11.Validator)
-* ReadBack (DX11.Buffer Region)
-* RawIndexBuffer (DX11 Geometry)
-* ReadBack (DX11.Buffer)
-* ReadBack (DX11.Buffer Raw)
-* CopyCounter (DX11.Buffer)
-* GeometryBuffer (DX11.Geometry Join)
-* IndexedGeometryBuffer (DX11.Geometry Join)
-* IndexIndirect (DX11.Drawer)
-* Mesh (DX11.Geometry Join Subsets)
-* QuadCross (DX11.Geometry)
-* VertexIndirect (DX11.Drawer)
-* VertexInstancer (DX11.Drawer)
-* Quad (DX11.Layer)
-* Geometry (DX11.Layer)
-* Semantics (DX11.Layer)
-* Blend (DX11.RenderState Advanced)
-* DepthStencil (DX11.RenderState Advanced)
-* Sampler (DX11 Advanced)
-* RenderSemantic (DX11 RWStructuredBuffer)
-* DynamicTexture (DX11.Texture 1d)
-* AsRaw (DX11.Texture 2d)
-* FrameDelay (DX11.Texture 2d)
-* Info (DX11.Texture 2d)
-* StencilView (DX11.Texture 2d)
-* Info (DX11.Texture 3d)
-* Frustrum (Transform)
-* GetMultiSlice (DX11.Validator)
-* GetSpread (DX11.Validator)
-* ViewPort (DX11)
-* FromSharedTexture (DX11.Texture 2d)
-* AsSharedTexture (DX11.Texture 2d)
-* Unzip (TextStyle)
-* Unzip (TextStyle Bin)
-* DispatchIndirect (DX11.Drawer Buffer)
-* DispatchIndirect (DX11.Drawer 1D)
-* InputElement (DX11.Geometry Join Advanced)
-* InputElement (DX11.Geometry Preset)
-* NullIndirect (DX11.Drawer Buffer)
-* AsGeometry (DX11.Buffer Advanced)
-
-# Kinect 1
-* SmoothSettings (Kinect Microsoft)
-* Gesture (Kinect Microsoft)
-* Interaction (Kinect Microsoft)
-* UserInfo (Kinect Microsoft)
-* RGBDepth (Kinect Microsoft)
-* BackGround (Kinect Microsoft)
-* Player (Kinect Microsoft)
-* Skeleton (DX11.Geometry Lines)
-* Skeleton (Kinect Microsoft)
-
-# Bullet
-* DynamicBuffer (DX11 Bullet.RigidBody)
-* GetSoftBodyBuffer (Bullet)
-* SoftBody (Bullet DX11.Geometry)
-* DestroyBody (Bullet)
-* AppendAnchor (Bullet)
-* ApplyForce (Bullet)
-* ApplyImpulse (Bullet)
-* ApplyTorque (Bullet)
-* UpdateBody (Bullet Rigid)
-* ApplyForce (Bullet SoftBody)
-* SetMass (Bullet SoftBody)
-* UpdateSoftBodyConfig (Bullet)
-* GetBoundingSphere (Bullet)
-* CreateRigidBody (Bullet)
-* GetRigidBodyDetails (Bullet)
-* CreateRigidBody (Bullet Persist)
-* CreateSoftBody (Bullet)
-* GetSoftBodyDetails (Bullet)
-* DestroyConstraint (Bullet)
-* Hinge (Bullet Constraint.Single)
-* Point2Point (Bullet Constraint.Single)
-* GetContactDetails (Bullet)
-* GetContactPointDetails (Bullet)
-* CompoundShape (Bullet Group)
-* CompoundShape (Bullet Spread)
-* Box (Bullet)
-* ConvexHull (Bullet)
-* Cylinder (Bullet)
-* HeightField (Bullet)
-* Sphere (Bullet)
-* ConvexHull (Bullet SoftShape)
-* Ellipsoid (Bullet)
-* Patch (Bullet)
-* Rope (Bullet)
-* TetGen (Bullet SoftShape)
-* TriMesh (Bullet SoftShape)
-* GetRigidShapeDetails (Bullet)
-* RayCast (Bullet Filtered)
-* RayCast (Bullet)
-* RayCast (Bullet SoftBody)
-* SoftWorld (Bullet)
-* WheelInfo (Bullet Vehicle)
-* Bvh (Bullet Assimp)
-* Bvh (Bullet)
-* CreateVehicle (Bullet)
-* Steer (Bullet Vehicle)
-* Brake (Bullet Vehicle)
-* EngineForce (Bullet Vehicle)
-* ApplyForce (Bullet Node)
diff --git a/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj b/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj
index 2cf7839f..9a00e3a2 100644
--- a/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj
+++ b/Nodes/VVVV.DX11.Nodes.Assimp/VVVV.DX11.Nodes.Assimp.csproj
@@ -67,10 +67,7 @@
-
-
-
-
+