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minutor.ui
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minutor.ui
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Minutor</class>
<widget class="QMainWindow" name="Minutor">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>500</width>
<height>450</height>
</rect>
</property>
<widget class="QWidget" name="centralwidget"/>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>500</width>
<height>21</height>
</rect>
</property>
<widget class="QMenu" name="menuFile">
<property name="title">
<string>&File</string>
</property>
<widget class="QMenu" name="menu_OpenWorld">
<property name="title">
<string>Open &World</string>
</property>
</widget>
<addaction name="menu_OpenWorld"/>
<addaction name="action_Open"/>
<addaction name="action_Reload"/>
<addaction name="separator"/>
<addaction name="action_SavePNG"/>
<addaction name="separator"/>
<addaction name="action_Exit"/>
</widget>
<widget class="QMenu" name="menu_View">
<property name="title">
<string>&View</string>
</property>
<widget class="QMenu" name="menu_Dimension">
<property name="title">
<string>Dimension</string>
</property>
</widget>
<widget class="QMenu" name="menu_JumpPlayer">
<property name="title">
<string>Jump to &Player</string>
</property>
</widget>
<addaction name="action_JumpSpawn"/>
<addaction name="action_JumpTo"/>
<addaction name="menu_JumpPlayer"/>
<addaction name="menu_Dimension"/>
<addaction name="separator"/>
<addaction name="action_Lighting"/>
<addaction name="action_MobSpawning"/>
<addaction name="action_CaveMode"/>
<addaction name="action_DepthShading"/>
<addaction name="action_BiomeColors"/>
<addaction name="action_SeaGround"/>
<addaction name="action_SingleLayer"/>
<addaction name="action_SlimeChunks"/>
<addaction name="action_InhabitedTime"/>
<addaction name="separator"/>
<addaction name="action_ChunkLock"/>
<addaction name="separator"/>
<addaction name="action_Refresh"/>
</widget>
<widget class="QMenu" name="menu_Overlay">
<property name="title">
<string>&Overlay</string>
</property>
</widget>
<widget class="QMenu" name="menu_Search">
<property name="title">
<string>&Search</string>
</property>
<addaction name="action_SearchEntity"/>
<addaction name="action_SearchBlock"/>
<addaction name="action_StatisticBlock"/>
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
<string>&Help</string>
</property>
<addaction name="action_About"/>
<addaction name="separator"/>
<addaction name="action_Settings"/>
<addaction name="action_ManageDefinitions"/>
</widget>
<addaction name="menuFile"/>
<addaction name="menu_View"/>
<addaction name="menu_Overlay"/>
<addaction name="menu_Search"/>
<addaction name="menu_Help"/>
</widget>
<widget class="QStatusBar" name="statusbar"/>
<action name="action_Open">
<property name="text">
<string>&Open...</string>
</property>
<property name="toolTip">
<string>Open a world from folder</string>
</property>
<property name="statusTip">
<string>Open a world from folder</string>
</property>
<property name="shortcut">
<string>Ctrl+O</string>
</property>
</action>
<action name="action_Reload">
<property name="text">
<string>&Reload</string>
</property>
<property name="toolTip">
<string>Reload current world</string>
</property>
<property name="statusTip">
<string>Reload current world</string>
</property>
<property name="shortcut">
<string>F5</string>
</property>
</action>
<action name="action_SavePNG">
<property name="text">
<string>&Save PNG...</string>
</property>
<property name="toolTip">
<string>Save world as PNG</string>
</property>
<property name="statusTip">
<string>Save world as PNG</string>
</property>
<property name="shortcut">
<string>Ctrl+S</string>
</property>
</action>
<action name="action_Exit">
<property name="text">
<string>E&xit</string>
</property>
<property name="statusTip">
<string/>
</property>
<property name="shortcut">
<string>Ctrl+Q</string>
</property>
</action>
<action name="action_About">
<property name="text">
<string>&About</string>
</property>
</action>
<action name="action_Settings">
<property name="text">
<string>&Settings...</string>
</property>
</action>
<action name="action_Update">
<property name="text">
<string>Check for updates...</string>
</property>
<property name="toolTip">
<string>Check for updated definitions</string>
</property>
<property name="statusTip">
<string>Check for updated definitions</string>
</property>
</action>
<action name="action_SearchEntity">
<property name="text">
<string>Search for &Entity</string>
</property>
<property name="statusTip">
<string>Search for Entity</string>
</property>
</action>
<action name="action_SearchBlock">
<property name="text">
<string>Search for &Block</string>
</property>
<property name="statusTip">
<string>Search for Block</string>
</property>
</action>
<action name="action_JumpSpawn">
<property name="text">
<string>Jump to &Spawn</string>
</property>
<property name="toolTip">
<string>Jump to world spawn</string>
</property>
<property name="statusTip">
<string>Jump to world spawn</string>
</property>
<property name="shortcut">
<string>F1</string>
</property>
</action>
<action name="action_JumpTo">
<property name="text">
<string>&Jump To</string>
</property>
<property name="toolTip">
<string>Jump to a location</string>
</property>
<property name="statusTip">
<string>Jump to a location</string>
</property>
<property name="shortcut">
<string>Ctrl+J</string>
</property>
</action>
<action name="action_Lighting">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>&Lighting</string>
</property>
<property name="toolTip">
<string>Toggle lighting on/off</string>
</property>
<property name="statusTip">
<string>Toggle lighting on/off</string>
</property>
<property name="shortcut">
<string>Ctrl+L</string>
</property>
</action>
<action name="action_MobSpawning">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>&Mob spawning</string>
</property>
<property name="toolTip">
<string>Toggle show mob spawning on/off</string>
</property>
<property name="statusTip">
<string>Toggle show mob spawning on/off</string>
</property>
<property name="shortcut">
<string>Ctrl+M</string>
</property>
</action>
<action name="action_CaveMode">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>&Cave Mode</string>
</property>
<property name="toolTip">
<string>Toggle cave mode on/off</string>
</property>
<property name="statusTip">
<string>Toggle cave mode on/off</string>
</property>
<property name="shortcut">
<string>Ctrl+C</string>
</property>
</action>
<action name="action_DepthShading">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>&Depth shading</string>
</property>
<property name="toolTip">
<string>Toggle shading based on relative depth</string>
</property>
<property name="statusTip">
<string>Toggle shading based on relative depth</string>
</property>
<property name="shortcut">
<string>Ctrl+D</string>
</property>
</action>
<action name="action_BiomeColors">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>&Biome Colors</string>
</property>
<property name="toolTip">
<string>Toggle draw biome colors or block colors</string>
</property>
<property name="statusTip">
<string>Toggle draw biome colors or block colors</string>
</property>
<property name="shortcut">
<string>Ctrl+B</string>
</property>
</action>
<action name="action_SeaGround">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Sea &Ground mode</string>
</property>
<property name="toolTip">
<string>Toggle sea ground mode on/off</string>
</property>
<property name="statusTip">
<string>Toggle sea ground mode on/off</string>
</property>
<property name="shortcut">
<string>Ctrl+G</string>
</property>
</action>
<action name="action_SingleLayer">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>&Single layer</string>
</property>
<property name="toolTip">
<string>Toggle single layer on/off</string>
</property>
<property name="statusTip">
<string>Toggle single layer on/off</string>
</property>
</action>
<action name="action_Refresh">
<property name="text">
<string>Refresh</string>
</property>
<property name="toolTip">
<string>Reloads all chunks,
but keeps the same position / dimension</string>
</property>
<property name="statusTip">
<string>Reloads all chunks,\nbut keeps the same position / dimension</string>
</property>
<property name="shortcut">
<string>F2</string>
</property>
</action>
<action name="action_ManageDefinitions">
<property name="text">
<string>Manage &Definitions...</string>
</property>
<property name="toolTip">
<string>Manage block and biome definitions</string>
</property>
<property name="statusTip">
<string>Manage block and biome definitions</string>
</property>
</action>
<action name="action_SlimeChunks">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Slime Chunks</string>
</property>
<property name="toolTip">
<string>toggle slime chunks on/off</string>
</property>
<property name="statusTip">
<string>toggle slime chunks on/off</string>
</property>
</action>
<action name="action_InhabitedTime">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Inhabited Time</string>
</property>
<property name="toolTip">
<string>toggle inhabited time on/off</string>
</property>
<property name="statusTip">
<string>toggle inhabited time on/off</string>
</property>
</action>
<action name="action_StatisticBlock">
<property name="text">
<string>Statistic for Block</string>
</property>
<property name="statusTip">
<string>Statistic for Block</string>
</property>
</action>
<action name="action_ChunkLock">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>ChunkLock</string>
</property>
<property name="toolTip">
<string>Displays chunks locked by ChunkLock (if installed)</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>