A Kotlin implementation of lox, the language from Crafting Interpreters, with a JVM backend built with ProGuardCORE.
The klox
language is a superset of lox
and includes features not implemented in the Crafting Interpreters lox
implementation.
./gradlew build
The build task will execute all tests and create an output jar lib/klox.jar
.
A wrapper script bin/klox
is provided for convenience in the bin/
directory:
$ bin/klox --help
Usage: klox options_list
Arguments:
script -> Lox Script (optional) { String }
Options:
--outJar, -o -> output jar { String }
--useInterpreter, -i -> use interpreter instead of JVM compiler when executing
--debug -> enable debugging
--dumpClasses, -d -> dump textual representation of classes (instead of executing)
--args, -arg -> additional arguments to pass to the klox program { String }
--help, -h -> Usage info
Execute without a script for a REPL, otherwise the provided Lox script will be executed.
If a Lox script is provided, by default, the script will be executed by compiling it for
the JVM and executing the compiled code. The interpreter can be used instead to execute the script
by passing the --useInterpreter
option (useful for comparing interpreted vs compiled runtime!).
The compiler can generate a jar for the given script by passing the --outJar
option (in
this case the script will not be executed by klox
) e.g.
$ bin/klox myScript.lox --outJar myScript.jar
$ java -jar myScript.jar
fun hello() {
print "Hello World";
}
hello();
Lox has control flow:
if (1 == 2 and false or true) {
print "true";
} else {
print "false";
}
for (var i = 0; i < 10; i = i + 1) {
print i;
}
while (true) {
print "Looping forever";
}
Lox is object-oriented:
class Person {
init(name, surname) {
this.name = name;
this.surname = surname;
}
fullname() {
return this.name + " " + this.surname + ".";
}
greet() {
print "Hello, " + this.fullname();
}
}
class Employee < Person {
greet() {
super.greet();
print "Keep up the good work!";
}
}
Employee("John", "Smith").greet();
// Hello, John Smith.
// Keep up the good work!
do {
print "Do-while loop";
} while (false);
Arrays can be created with the []
syntax
var arr = [1, 2, 3];
The []
syntax is also used to access array elements:
print arr[0]; // 1
Python-style slices are also supported:
print [1, 2, 3][0:2]; // [1, 2]
print [1, 2, 3][:]; // [1, 2, 3]
print [1, 2, 3][::-1]; // [3, 2, 1]
These are actually syntactic sugar for the init
, get
, set
and slice
methods on the Array
object:
// var arr = [1, 2, 3];
var arr = Array(3);
arr.set(0, 1);
arr.set(1, 2);
arr.set(2, 3);
print arr.get(0); // print arr[0]; // 1
arr.set(0, 1); // arr[0] = 1;
Like Array
, any class can define get
, set
and slice
methods to take advantage of the []
syntax:
class Foo {
init(value) {
this.value = value;
}
get(index) {
if (index == 0) {
return this.value;
} else {
return null;
}
}
set(index, value) {
this.value = index + ": " + value;
}
}
var foo = Foo("foo");
print foo[0]; // foo
foo[0] = "bar";
print foo[0]; // bar
var (foo, bar) = ["foo", "bar"];
print foo; // foo
print bar; // bar
Destructuring declarations are syntactic sugar for get
methods - any class can implement
get(index)
to take advantage of destructuring declarations.
Underscore can be used to ignore a value:
var (_, bar) = ["foo", "bar"];
A class implementing a method iterator
that returns an Iterator
object can be used as a for-in loop.
Array
and ArrayList
are examples of classes that implement this method.
for (var x in [1, 2, 3]) {
print x;
}
You can also use destructuring declarations with for-in loops:
for (var (a, b) in [[1, 2], [3, 4]]) {
print a + " " + b;
}
// 1 2
// 3 4
The Iterator
class is defined as the following:
class Iterator {
hasNext(): boolean
next(): value | nil
}
The range operator invokes leftHandSide.rangeTo(rightHandSide)
on an object, which should return an Range
object. Numbers
and characters are built-in types that work with ..
but custom classes can also implement rangeTo
.
for (var x in 0..10) { // equivilant: for (var x in NumberRange(0, 10))
print x;
}
for (var c in "A".."Z") { // equivilant: for (var c in CharacterRange(0, 10))
print c;
}
class Foo {
rangeTo(x) = NumberRange(0, x)
}
var foo = Foo();
for (var x in foo..10) {
print x;
}
var a = 1, b = 2;
Numerical values can be incremented and decremented:
var i = 0;
i++;
++i;
i--;
--i;
var foo = fun (x) {
return x + 1;
};
print foo(1); // 2
fun foo() = 1;
fun bar() = 2 // optional ;
fun baz() = foo() + bar()
class Foo
class Bar < Foo
print Bar is Foo;
class Foo(x)
var foo = Foo(1);
print foo.x; // 1
class Base(foo)
class Bar(x) < Base(x)
var bar = Bar(1);
print bar.foo; // 1
Data classes implement boilerplate code for get
, equals
, hashCode
and toString
:
data class Foo(x)
print Foo(1); // Foo(x = 1)
The following binary operators can be overloaded by declaring a method with a particular name:
Operator | Method |
---|---|
+ |
plus(other) |
- |
minus(other) |
/ |
div(other) |
* |
times(other) |
% |
rem(other) |
== |
equals(other) |
.. |
rangeTo(other) |
The null-safe operator ?
can be used to chain property accesses without needing to
explicitly check for null and without the programming exiting if the property is not found:
var x = foo?.bar?.baz;
// equivalent to:
var x = foo.bar;
if (x.baz != nil) x = x.baz;
The early-return operator !?
can be used to return from a function if an error is thrown:
fun foo() {
// if bar returns `Error`, then the function will return early with that `Error`.
var x = bar()!?;
print "Bar success"; // control-flow will only reach this line if bar() returns successfully
return Ok(x);
}
var (result, error) = foo();
The comma operator is used to chain multiple expressions together, the left-hand side of the expression is evaluated & its result discarded then right-hand side is evaluated and returned.
print "foo", "bar"; // prints bar
print 5 % 2; // prints 1
print 3 ** 2; // prints 9
&
(and), |
(or), ^
(xor) and ~
(complement), <<
(left shift), >>
(right shift) and >>>
(unsigned right shift) bitwise operators are supported.
for (var i = 0; i < 10; i = i + 1) {
if (i == 2) {
continue;
} else if (i == 5) {
break;
}
}
class Circle {
init(radius) {
this.radius = radius;
}
area {
return 3.14159265359 * this.radius * this.radius;
}
}
var circle = Circle(4);
print circle.area; // approx 50.266
class Math {
static square(n) {
return n * n;
}
}
print Math.square(3); // prints 9
class Math {
static PI {
return 3.14159265358979323846;
}
}
print Math.PI; // approx. 50.265
/*
* Does something. /* nested comment */
*
* returns: nothing
*/
fun foo() {
print "bar";
}
class Super { }
class Foo < Super { }
class Bar { }
var foo = Foo();
print foo is Foo; // true
print foo is Super; // true
print foo is Bar; // false
class Greeter {
init(name) {
this.name = name;
}
toString() {
return "Hello " + this.name;
}
}
print Greeter("James"); // Hello James
The root class Object
implements equals(other)
which returns true
if the two objects are the same instance.
The ==
operator calls obj.equals(other)
if obj
is an instance of Object
.
Klox comes with a set of standard library functions and classes.
For compatibility with lox
the built-in, top-level clock()
returns the current time in milliseconds.
Unlike lox, all klox classes extend from the root Object
. Object
is the only class with no super class.
The Array class represents a fixed-size array.
class Array {
init(size);
get(index);
set(index, value);
length();
slice(start, stop, step);
map(function);
reduce(initial, function);
filter(function);
forEach(function);
forEachIndexed(function);
}
var array = Array(2);
array.set(0, "foo");
array.set(1, 123);
print array.get(0); // foo
print array.length(); // 2
The static method System.arraycopy
can be used to efficiently copy one array to another.
System.arg(number): string | nil
returns the nth argument passed to the program or nil if the argument is out of range.System.exit(code)
exits the program with the given exit code.System.fail(message)
exits the program with a non-zero exit code and the given message.System.arraycopy(src, srcPos, dest, destPos, length)
String.length(string): number
returns the length ofstring
.String.substring(string, start, end): string | Error
String.indexOf(string, substring, start): number
returns the substring ofstring
betweenstart
(inclusive) andend
(exclusive). Returns anError
on failure.String.toNumber(string): number | Error
converts a string to a number e.g. "5" -> 5.
Character.toCharCode(c): number
returns the numeric value ofc
e.g. "A" -> 65.Character.fromCharCode(n): c
returns the character value ofn
e.g. 65 -> "A".
class File {
init(path);
readText();
writeText(string);
delete();
}
Input/output is handled by sub-classes of InputStream
/ OutputStream
.
class FileInputStream < InputStream {
init(file);
/**
* Returns the next byte from the stream or -1 if the end of the stream is reached.
*
* Returns an `Error` if there is an error.
*/
readByte();
/**
* Returns the next character from the stream or nil if the end of the stream is reached.
*
* Returns an `Error` if there is an error.
*/
readChar();
/**
* Closes the stream.
*
* Returns true or an `Error` if there is an error.
*/
close();
}
class FileOutputStream < OutputStream {
init(file);
/**
* Writes a byte to the outputstream.
*
* Returns true or an `Error` if there is an error.
*/
writeByte(b);
/**
* Writes a character to the outputstream.
*
* Returns true or an `Error` if there is an error.
*/
writeChar(c);
/**
* Closes the stream.
*
* Returns true or an `Error` if there is an error.
*/
close();
}
Math.PI
3.141592653589793Math.sqrt(number): number
Math.ceil(number): number
Math.floor(number): number
Math.round(number): number
Math.min(number): number
Math.max(number): number
Math.abs(number): number
Functions can return a Result
object of which there are two variants Ok
and Error
(inspired by Rust).
fun foo(a, b) {
if (b == 0) return Error("Cannot divide by zero");
else return Ok(a / b);
}
var (result, error) = foo(1, 0);
print result; // expect: nil
print error; // expect: Cannot divide by zero
Result
provides convenience functions for working with Ok
or Error
results, e.g.
foo(1, 0).orFail(); // will exit the program with the error message if there is an error.
foo(1, 0).orNil(); // returns nil if there is an error.
These can be chained e.g.
var err = file.writeText("Hello World").andThen(fun (x) {
print "F ile written"; // expect: File written
return file.readText().andThen(fun (text) {
print "File read"; // expect: File read
print text; // expect: Hello World
return file.delete().andThen(fun (x) {
print "File deleted"; // expect: File deleted
});
});
});
print err; // expect: nil
The !?
operator can be used with functions that return Result
to return
early if there is an error. If the Result
is an Error
then the calling
function returns early with the Error
instance. Otherwise, the value of an
Ok
result is unwrapped.
fun foo() {
var a = doSomething()!?;
var b = doAnotherThing()!?;
return Ok(a + b);
}
This allows chaining of potentially error throwing functions:
fun foo(x, y, z) {
return A().a(x)!?.b(y)!?.c(z)!?;
}