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We need glTF model including lights extension #18629
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The only glTF model that corresponds to the Lights extension I know is the following PR. |
Yeah, the current examples available aren't really clear — you can see that there is light, but it's not obvious whether the lighting configuration is right. It would probably be best to create a new example in Blender, with clear success/failure modes like this sample: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AlphaBlendModeTest. |
Of course, it is desirable that there is a cool model. Unfortunately, I still don't know that. @emackey Do you have any advice? |
Someday I hope to find the time to make such a sample model for punctual lights. Right now I seem to have my hands full with clearcoat and other PBR Next extensions. |
We could make a new example with https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/LightsPunctualLamp. The asset also makes use of https://raw.githack.com/Mugen87/three.js/dev72/examples/webgl_loader_gltf_lights.html |
Description of the problem
We have removed glTF Monster model in #18579. It was the only glTF model which has lights extension in our examples. I think we need a new model (or another existing model) which has lights extension for the test and showing we support lights extension.
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
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