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impress.js
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impress.js
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// This file was automatically generated from files in src/ directory.
/*! Licensed under MIT License - http://github.com/impress/impress.js */
/**
* impress.js
*
* impress.js is a presentation tool based on the power of CSS3 transforms and transitions
* in modern browsers and inspired by the idea behind prezi.com.
*
*
* Copyright 2011-2012 Bartek Szopka (@bartaz), 2016-2018 Henrik Ingo (@henrikingo)
*
* Released under the MIT License.
*
* ------------------------------------------------
* author: Bartek Szopka, Henrik Ingo
* version: 1.0.0
* url: http://impress.js.org
* source: http://github.com/impress/impress.js/
*/
// You are one of those who like to know how things work inside?
// Let me show you the cogs that make impress.js run...
( function( document, window ) {
"use strict";
var lib;
// HELPER FUNCTIONS
// `pfx` is a function that takes a standard CSS property name as a parameter
// and returns it's prefixed version valid for current browser it runs in.
// The code is heavily inspired by Modernizr http://www.modernizr.com/
var pfx = ( function() {
var style = document.createElement( "dummy" ).style,
prefixes = "Webkit Moz O ms Khtml".split( " " ),
memory = {};
return function( prop ) {
if ( typeof memory[ prop ] === "undefined" ) {
var ucProp = prop.charAt( 0 ).toUpperCase() + prop.substr( 1 ),
props = ( prop + " " + prefixes.join( ucProp + " " ) + ucProp ).split( " " );
memory[ prop ] = null;
for ( var i in props ) {
if ( style[ props[ i ] ] !== undefined ) {
memory[ prop ] = props[ i ];
break;
}
}
}
return memory[ prop ];
};
} )();
var validateOrder = function( order, fallback ) {
var validChars = "xyz";
var returnStr = "";
if ( typeof order === "string" ) {
for ( var i in order.split( "" ) ) {
if ( validChars.indexOf( order[ i ] ) >= 0 ) {
returnStr += order[ i ];
// Each of x,y,z can be used only once.
validChars = validChars.split( order[ i ] ).join( "" );
}
}
}
if ( returnStr ) {
return returnStr;
} else if ( fallback !== undefined ) {
return fallback;
} else {
return "xyz";
}
};
// `css` function applies the styles given in `props` object to the element
// given as `el`. It runs all property names through `pfx` function to make
// sure proper prefixed version of the property is used.
var css = function( el, props ) {
var key, pkey;
for ( key in props ) {
if ( props.hasOwnProperty( key ) ) {
pkey = pfx( key );
if ( pkey !== null ) {
el.style[ pkey ] = props[ key ];
}
}
}
return el;
};
// `translate` builds a translate transform string for given data.
var translate = function( t ) {
return " translate3d(" + t.x + "px," + t.y + "px," + t.z + "px) ";
};
// `rotate` builds a rotate transform string for given data.
// By default the rotations are in X Y Z order that can be reverted by passing `true`
// as second parameter.
var rotate = function( r, revert ) {
var order = r.order ? r.order : "xyz";
var css = "";
var axes = order.split( "" );
if ( revert ) {
axes = axes.reverse();
}
for ( var i = 0; i < axes.length; i++ ) {
css += " rotate" + axes[ i ].toUpperCase() + "(" + r[ axes[ i ] ] + "deg)";
}
return css;
};
// `scale` builds a scale transform string for given data.
var scale = function( s ) {
return " scale(" + s + ") ";
};
// `computeWindowScale` counts the scale factor between window size and size
// defined for the presentation in the config.
var computeWindowScale = function( config ) {
var hScale = window.innerHeight / config.height,
wScale = window.innerWidth / config.width,
scale = hScale > wScale ? wScale : hScale;
if ( config.maxScale && scale > config.maxScale ) {
scale = config.maxScale;
}
if ( config.minScale && scale < config.minScale ) {
scale = config.minScale;
}
return scale;
};
// CHECK SUPPORT
var body = document.body;
var impressSupported =
// Browser should support CSS 3D transtorms
( pfx( "perspective" ) !== null ) &&
// And `classList` and `dataset` APIs
( body.classList ) &&
( body.dataset );
if ( !impressSupported ) {
// We can't be sure that `classList` is supported
body.className += " impress-not-supported ";
}
// GLOBALS AND DEFAULTS
// This is where the root elements of all impress.js instances will be kept.
// Yes, this means you can have more than one instance on a page, but I'm not
// sure if it makes any sense in practice ;)
var roots = {};
var preInitPlugins = [];
var preStepLeavePlugins = [];
// Some default config values.
var defaults = {
width: 1024,
height: 768,
maxScale: 1,
minScale: 0,
perspective: 1000,
transitionDuration: 1000
};
// It's just an empty function ... and a useless comment.
var empty = function() { return false; };
// IMPRESS.JS API
// And that's where interesting things will start to happen.
// It's the core `impress` function that returns the impress.js API
// for a presentation based on the element with given id ("impress"
// by default).
var impress = window.impress = function( rootId ) {
// If impress.js is not supported by the browser return a dummy API
// it may not be a perfect solution but we return early and avoid
// running code that may use features not implemented in the browser.
if ( !impressSupported ) {
return {
init: empty,
goto: empty,
prev: empty,
next: empty,
swipe: empty,
tear: empty,
lib: {}
};
}
rootId = rootId || "impress";
// If given root is already initialized just return the API
if ( roots[ "impress-root-" + rootId ] ) {
return roots[ "impress-root-" + rootId ];
}
// The gc library depends on being initialized before we do any changes to DOM.
lib = initLibraries( rootId );
body.classList.remove( "impress-not-supported" );
body.classList.add( "impress-supported" );
// Data of all presentation steps
var stepsData = {};
// Element of currently active step
var activeStep = null;
// Current state (position, rotation and scale) of the presentation
var currentState = null;
// Array of step elements
var steps = null;
// Configuration options
var config = null;
// Scale factor of the browser window
var windowScale = null;
// Root presentation elements
var root = lib.util.byId( rootId );
var canvas = document.createElement( "div" );
var initialized = false;
// STEP EVENTS
//
// There are currently two step events triggered by impress.js
// `impress:stepenter` is triggered when the step is shown on the
// screen (the transition from the previous one is finished) and
// `impress:stepleave` is triggered when the step is left (the
// transition to next step just starts).
// Reference to last entered step
var lastEntered = null;
// `onStepEnter` is called whenever the step element is entered
// but the event is triggered only if the step is different than
// last entered step.
// We sometimes call `goto`, and therefore `onStepEnter`, just to redraw a step, such as
// after screen resize. In this case - more precisely, in any case - we trigger a
// `impress:steprefresh` event.
var onStepEnter = function( step ) {
if ( lastEntered !== step ) {
lib.util.triggerEvent( step, "impress:stepenter" );
lastEntered = step;
}
lib.util.triggerEvent( step, "impress:steprefresh" );
};
// `onStepLeave` is called whenever the currentStep element is left
// but the event is triggered only if the currentStep is the same as
// lastEntered step.
var onStepLeave = function( currentStep, nextStep ) {
if ( lastEntered === currentStep ) {
lib.util.triggerEvent( currentStep, "impress:stepleave", { next: nextStep } );
lastEntered = null;
}
};
// `initStep` initializes given step element by reading data from its
// data attributes and setting correct styles.
var initStep = function( el, idx ) {
var data = el.dataset,
step = {
translate: {
x: lib.util.toNumber( data.x ),
y: lib.util.toNumber( data.y ),
z: lib.util.toNumber( data.z )
},
rotate: {
x: lib.util.toNumber( data.rotateX ),
y: lib.util.toNumber( data.rotateY ),
z: lib.util.toNumber( data.rotateZ || data.rotate ),
order: validateOrder( data.rotateOrder )
},
scale: lib.util.toNumber( data.scale, 1 ),
transitionDuration: lib.util.toNumber(
data.transitionDuration, config.transitionDuration
),
el: el
};
if ( !el.id ) {
el.id = "step-" + ( idx + 1 );
}
stepsData[ "impress-" + el.id ] = step;
css( el, {
position: "absolute",
transform: "translate(-50%,-50%)" +
translate( step.translate ) +
rotate( step.rotate ) +
scale( step.scale ),
transformStyle: "preserve-3d"
} );
};
// Initialize all steps.
// Read the data-* attributes, store in internal stepsData, and render with CSS.
var initAllSteps = function() {
steps = lib.util.$$( ".step", root );
steps.forEach( initStep );
};
// `init` API function that initializes (and runs) the presentation.
var init = function() {
if ( initialized ) { return; }
execPreInitPlugins( root );
// First we set up the viewport for mobile devices.
// For some reason iPad goes nuts when it is not done properly.
var meta = lib.util.$( "meta[name='viewport']" ) || document.createElement( "meta" );
meta.content = "width=device-width, minimum-scale=1, maximum-scale=1, user-scalable=no";
if ( meta.parentNode !== document.head ) {
meta.name = "viewport";
document.head.appendChild( meta );
}
// Initialize configuration object
var rootData = root.dataset;
config = {
width: lib.util.toNumber( rootData.width, defaults.width ),
height: lib.util.toNumber( rootData.height, defaults.height ),
maxScale: lib.util.toNumber( rootData.maxScale, defaults.maxScale ),
minScale: lib.util.toNumber( rootData.minScale, defaults.minScale ),
perspective: lib.util.toNumber( rootData.perspective, defaults.perspective ),
transitionDuration: lib.util.toNumber(
rootData.transitionDuration, defaults.transitionDuration
)
};
windowScale = computeWindowScale( config );
// Wrap steps with "canvas" element
lib.util.arrayify( root.childNodes ).forEach( function( el ) {
canvas.appendChild( el );
} );
root.appendChild( canvas );
// Set initial styles
document.documentElement.style.height = "100%";
css( body, {
height: "100%",
overflow: "hidden"
} );
var rootStyles = {
position: "absolute",
transformOrigin: "top left",
transition: "all 0s ease-in-out",
transformStyle: "preserve-3d"
};
css( root, rootStyles );
css( root, {
top: "50%",
left: "50%",
perspective: ( config.perspective / windowScale ) + "px",
transform: scale( windowScale )
} );
css( canvas, rootStyles );
body.classList.remove( "impress-disabled" );
body.classList.add( "impress-enabled" );
// Get and init steps
initAllSteps();
// Set a default initial state of the canvas
currentState = {
translate: { x: 0, y: 0, z: 0 },
rotate: { x: 0, y: 0, z: 0, order: "xyz" },
scale: 1
};
initialized = true;
lib.util.triggerEvent( root, "impress:init",
{ api: roots[ "impress-root-" + rootId ] } );
};
// `getStep` is a helper function that returns a step element defined by parameter.
// If a number is given, step with index given by the number is returned, if a string
// is given step element with such id is returned, if DOM element is given it is returned
// if it is a correct step element.
var getStep = function( step ) {
if ( typeof step === "number" ) {
step = step < 0 ? steps[ steps.length + step ] : steps[ step ];
} else if ( typeof step === "string" ) {
step = lib.util.byId( step );
}
return ( step && step.id && stepsData[ "impress-" + step.id ] ) ? step : null;
};
// Used to reset timeout for `impress:stepenter` event
var stepEnterTimeout = null;
// `goto` API function that moves to step given as `el` parameter (by index, id or element).
// `duration` optionally given as second parameter, is the transition duration in css.
// `reason` is the string "next", "prev" or "goto" (default) and will be made available to
// preStepLeave plugins.
// `origEvent` may contain event that caused the call to goto, such as a key press event
var goto = function( el, duration, reason, origEvent ) {
reason = reason || "goto";
origEvent = origEvent || null;
if ( !initialized ) {
return false;
}
// Re-execute initAllSteps for each transition. This allows to edit step attributes
// dynamically, such as change their coordinates, or even remove or add steps, and have
// that change apply when goto() is called.
initAllSteps();
if ( !( el = getStep( el ) ) ) {
return false;
}
// Sometimes it's possible to trigger focus on first link with some keyboard action.
// Browser in such a case tries to scroll the page to make this element visible
// (even that body overflow is set to hidden) and it breaks our careful positioning.
//
// So, as a lousy (and lazy) workaround we will make the page scroll back to the top
// whenever slide is selected
//
// If you are reading this and know any better way to handle it, I'll be glad to hear
// about it!
window.scrollTo( 0, 0 );
var step = stepsData[ "impress-" + el.id ];
duration = ( duration !== undefined ? duration : step.transitionDuration );
// If we are in fact moving to another step, start with executing the registered
// preStepLeave plugins.
if ( activeStep && activeStep !== el ) {
var event = { target: activeStep, detail: {} };
event.detail.next = el;
event.detail.transitionDuration = duration;
event.detail.reason = reason;
if ( origEvent ) {
event.origEvent = origEvent;
}
if ( execPreStepLeavePlugins( event ) === false ) {
// PreStepLeave plugins are allowed to abort the transition altogether, by
// returning false.
// see stop and substep plugins for an example of doing just that
return false;
}
// Plugins are allowed to change the detail values
el = event.detail.next;
step = stepsData[ "impress-" + el.id ];
duration = event.detail.transitionDuration;
}
if ( activeStep ) {
activeStep.classList.remove( "active" );
body.classList.remove( "impress-on-" + activeStep.id );
}
el.classList.add( "active" );
body.classList.add( "impress-on-" + el.id );
// Compute target state of the canvas based on given step
var target = {
rotate: {
x: -step.rotate.x,
y: -step.rotate.y,
z: -step.rotate.z,
order: step.rotate.order
},
translate: {
x: -step.translate.x,
y: -step.translate.y,
z: -step.translate.z
},
scale: 1 / step.scale
};
// Check if the transition is zooming in or not.
//
// This information is used to alter the transition style:
// when we are zooming in - we start with move and rotate transition
// and the scaling is delayed, but when we are zooming out we start
// with scaling down and move and rotation are delayed.
var zoomin = target.scale >= currentState.scale;
duration = lib.util.toNumber( duration, config.transitionDuration );
var delay = ( duration / 2 );
// If the same step is re-selected, force computing window scaling,
// because it is likely to be caused by window resize
if ( el === activeStep ) {
windowScale = computeWindowScale( config );
}
var targetScale = target.scale * windowScale;
// Trigger leave of currently active element (if it's not the same step again)
if ( activeStep && activeStep !== el ) {
onStepLeave( activeStep, el );
}
// Now we alter transforms of `root` and `canvas` to trigger transitions.
//
// And here is why there are two elements: `root` and `canvas` - they are
// being animated separately:
// `root` is used for scaling and `canvas` for translate and rotations.
// Transitions on them are triggered with different delays (to make
// visually nice and "natural" looking transitions), so we need to know
// that both of them are finished.
css( root, {
// To keep the perspective look similar for different scales
// we need to "scale" the perspective, too
// For IE 11 support we must specify perspective independent
// of transform.
perspective: ( config.perspective / targetScale ) + "px",
transform: scale( targetScale ),
transitionDuration: duration + "ms",
transitionDelay: ( zoomin ? delay : 0 ) + "ms"
} );
css( canvas, {
transform: rotate( target.rotate, true ) + translate( target.translate ),
transitionDuration: duration + "ms",
transitionDelay: ( zoomin ? 0 : delay ) + "ms"
} );
// Here is a tricky part...
//
// If there is no change in scale or no change in rotation and translation, it means
// there was actually no delay - because there was no transition on `root` or `canvas`
// elements. We want to trigger `impress:stepenter` event in the correct moment, so
// here we compare the current and target values to check if delay should be taken into
// account.
//
// I know that this `if` statement looks scary, but it's pretty simple when you know
// what is going on - it's simply comparing all the values.
if ( currentState.scale === target.scale ||
( currentState.rotate.x === target.rotate.x &&
currentState.rotate.y === target.rotate.y &&
currentState.rotate.z === target.rotate.z &&
currentState.translate.x === target.translate.x &&
currentState.translate.y === target.translate.y &&
currentState.translate.z === target.translate.z ) ) {
delay = 0;
}
// Store current state
currentState = target;
activeStep = el;
// And here is where we trigger `impress:stepenter` event.
// We simply set up a timeout to fire it taking transition duration (and possible delay)
// into account.
//
// I really wanted to make it in more elegant way. The `transitionend` event seemed to
// be the best way to do it, but the fact that I'm using transitions on two separate
// elements and that the `transitionend` event is only triggered when there was a
// transition (change in the values) caused some bugs and made the code really
// complicated, cause I had to handle all the conditions separately. And it still
// needed a `setTimeout` fallback for the situations when there is no transition at all.
// So I decided that I'd rather make the code simpler than use shiny new
// `transitionend`.
//
// If you want learn something interesting and see how it was done with `transitionend`
// go back to version 0.5.2 of impress.js:
// http://github.com/bartaz/impress.js/blob/0.5.2/js/impress.js
window.clearTimeout( stepEnterTimeout );
stepEnterTimeout = window.setTimeout( function() {
onStepEnter( activeStep );
}, duration + delay );
return el;
};
// `prev` API function goes to previous step (in document order)
// `event` is optional, may contain the event that caused the need to call prev()
var prev = function( origEvent ) {
var prev = steps.indexOf( activeStep ) - 1;
prev = prev >= 0 ? steps[ prev ] : steps[ steps.length - 1 ];
return goto( prev, undefined, "prev", origEvent );
};
// `next` API function goes to next step (in document order)
// `event` is optional, may contain the event that caused the need to call next()
var next = function( origEvent ) {
var next = steps.indexOf( activeStep ) + 1;
next = next < steps.length ? steps[ next ] : steps[ 0 ];
return goto( next, undefined, "next", origEvent );
};
// Swipe for touch devices by @and3rson.
// Below we extend the api to control the animation between the currently
// active step and a presumed next/prev step. See touch plugin for
// an example of using this api.
// Helper function
var interpolate = function( a, b, k ) {
return a + ( b - a ) * k;
};
// Animate a swipe.
//
// Pct is a value between -1.0 and +1.0, designating the current length
// of the swipe.
//
// If pct is negative, swipe towards the next() step, if positive,
// towards the prev() step.
//
// Note that pre-stepleave plugins such as goto can mess with what is a
// next() and prev() step, so we need to trigger the pre-stepleave event
// here, even if a swipe doesn't guarantee that the transition will
// actually happen.
//
// Calling swipe(), with any value of pct, won't in itself cause a
// transition to happen, this is just to animate the swipe. Once the
// transition is committed - such as at a touchend event - caller is
// responsible for also calling prev()/next() as appropriate.
//
// Note: For now, this function is made available to be used by the swipe plugin (which
// is the UI counterpart to this). It is a semi-internal API and intentionally not
// documented in DOCUMENTATION.md.
var swipe = function( pct ) {
if ( Math.abs( pct ) > 1 ) {
return;
}
// Prepare & execute the preStepLeave event
var event = { target: activeStep, detail: {} };
event.detail.swipe = pct;
// Will be ignored within swipe animation, but just in case a plugin wants to read this,
// humor them
event.detail.transitionDuration = config.transitionDuration;
var idx; // Needed by jshint
if ( pct < 0 ) {
idx = steps.indexOf( activeStep ) + 1;
event.detail.next = idx < steps.length ? steps[ idx ] : steps[ 0 ];
event.detail.reason = "next";
} else if ( pct > 0 ) {
idx = steps.indexOf( activeStep ) - 1;
event.detail.next = idx >= 0 ? steps[ idx ] : steps[ steps.length - 1 ];
event.detail.reason = "prev";
} else {
// No move
return;
}
if ( execPreStepLeavePlugins( event ) === false ) {
// If a preStepLeave plugin wants to abort the transition, don't animate a swipe
// For stop, this is probably ok. For substep, the plugin it self might want to do
// some animation, but that's not the current implementation.
return false;
}
var nextElement = event.detail.next;
var nextStep = stepsData[ "impress-" + nextElement.id ];
// If the same step is re-selected, force computing window scaling,
var nextScale = nextStep.scale * windowScale;
var k = Math.abs( pct );
var interpolatedStep = {
translate: {
x: interpolate( currentState.translate.x, -nextStep.translate.x, k ),
y: interpolate( currentState.translate.y, -nextStep.translate.y, k ),
z: interpolate( currentState.translate.z, -nextStep.translate.z, k )
},
rotate: {
x: interpolate( currentState.rotate.x, -nextStep.rotate.x, k ),
y: interpolate( currentState.rotate.y, -nextStep.rotate.y, k ),
z: interpolate( currentState.rotate.z, -nextStep.rotate.z, k ),
// Unfortunately there's a discontinuity if rotation order changes. Nothing I
// can do about it?
order: k < 0.7 ? currentState.rotate.order : nextStep.rotate.order
},
scale: interpolate( currentState.scale * windowScale, nextScale, k )
};
css( root, {
// To keep the perspective look similar for different scales
// we need to 'scale' the perspective, too
perspective: config.perspective / interpolatedStep.scale + "px",
transform: scale( interpolatedStep.scale ),
transitionDuration: "0ms",
transitionDelay: "0ms"
} );
css( canvas, {
transform: rotate( interpolatedStep.rotate, true ) +
translate( interpolatedStep.translate ),
transitionDuration: "0ms",
transitionDelay: "0ms"
} );
};
// Teardown impress
// Resets the DOM to the state it was before impress().init() was called.
// (If you called impress(rootId).init() for multiple different rootId's, then you must
// also call tear() once for each of them.)
var tear = function() {
lib.gc.teardown();
delete roots[ "impress-root-" + rootId ];
};
// Adding some useful classes to step elements.
//
// All the steps that have not been shown yet are given `future` class.
// When the step is entered the `future` class is removed and the `present`
// class is given. When the step is left `present` class is replaced with
// `past` class.
//
// So every step element is always in one of three possible states:
// `future`, `present` and `past`.
//
// There classes can be used in CSS to style different types of steps.
// For example the `present` class can be used to trigger some custom
// animations when step is shown.
lib.gc.addEventListener( root, "impress:init", function() {
// STEP CLASSES
steps.forEach( function( step ) {
step.classList.add( "future" );
} );
lib.gc.addEventListener( root, "impress:stepenter", function( event ) {
event.target.classList.remove( "past" );
event.target.classList.remove( "future" );
event.target.classList.add( "present" );
}, false );
lib.gc.addEventListener( root, "impress:stepleave", function( event ) {
event.target.classList.remove( "present" );
event.target.classList.add( "past" );
}, false );
}, false );
// Adding hash change support.
lib.gc.addEventListener( root, "impress:init", function() {
// Last hash detected
var lastHash = "";
// `#/step-id` is used instead of `#step-id` to prevent default browser
// scrolling to element in hash.
//
// And it has to be set after animation finishes, because in Chrome it
// makes transtion laggy.
// BUG: http://code.google.com/p/chromium/issues/detail?id=62820
lib.gc.addEventListener( root, "impress:stepenter", function( event ) {
window.location.hash = lastHash = "#/" + event.target.id;
}, false );
lib.gc.addEventListener( window, "hashchange", function() {
// When the step is entered hash in the location is updated
// (just few lines above from here), so the hash change is
// triggered and we would call `goto` again on the same element.
//
// To avoid this we store last entered hash and compare.
if ( window.location.hash !== lastHash ) {
goto( lib.util.getElementFromHash() );
}
}, false );
// START
// by selecting step defined in url or first step of the presentation
goto( lib.util.getElementFromHash() || steps[ 0 ], 0 );
}, false );
body.classList.add( "impress-disabled" );
// Store and return API for given impress.js root element
return ( roots[ "impress-root-" + rootId ] = {
init: init,
goto: goto,
next: next,
prev: prev,
swipe: swipe,
tear: tear,
lib: lib
} );
};
// Flag that can be used in JS to check if browser have passed the support test
impress.supported = impressSupported;
// ADD and INIT LIBRARIES
// Library factories are defined in src/lib/*.js, and register themselves by calling
// impress.addLibraryFactory(libraryFactoryObject). They're stored here, and used to augment
// the API with library functions when client calls impress(rootId).
// See src/lib/README.md for clearer example.
// (Advanced usage: For different values of rootId, a different instance of the libaries are
// generated, in case they need to hold different state for different root elements.)
var libraryFactories = {};
impress.addLibraryFactory = function( obj ) {
for ( var libname in obj ) {
if ( obj.hasOwnProperty( libname ) ) {
libraryFactories[ libname ] = obj[ libname ];
}
}
};
// Call each library factory, and return the lib object that is added to the api.
var initLibraries = function( rootId ) { //jshint ignore:line
var lib = {};
for ( var libname in libraryFactories ) {
if ( libraryFactories.hasOwnProperty( libname ) ) {
if ( lib[ libname ] !== undefined ) {
throw "impress.js ERROR: Two libraries both tried to use libname: " + libname;
}
lib[ libname ] = libraryFactories[ libname ]( rootId );
}
}
return lib;
};
// `addPreInitPlugin` allows plugins to register a function that should
// be run (synchronously) at the beginning of init, before
// impress().init() itself executes.
impress.addPreInitPlugin = function( plugin, weight ) {
weight = parseInt( weight ) || 10;
if ( weight <= 0 ) {
throw "addPreInitPlugin: weight must be a positive integer";
}
if ( preInitPlugins[ weight ] === undefined ) {
preInitPlugins[ weight ] = [];
}
preInitPlugins[ weight ].push( plugin );
};
// Called at beginning of init, to execute all pre-init plugins.
var execPreInitPlugins = function( root ) { //jshint ignore:line
for ( var i = 0; i < preInitPlugins.length; i++ ) {
var thisLevel = preInitPlugins[ i ];
if ( thisLevel !== undefined ) {
for ( var j = 0; j < thisLevel.length; j++ ) {
thisLevel[ j ]( root );
}
}
}
};
// `addPreStepLeavePlugin` allows plugins to register a function that should
// be run (synchronously) at the beginning of goto()
impress.addPreStepLeavePlugin = function( plugin, weight ) { //jshint ignore:line
weight = parseInt( weight ) || 10;
if ( weight <= 0 ) {
throw "addPreStepLeavePlugin: weight must be a positive integer";
}
if ( preStepLeavePlugins[ weight ] === undefined ) {
preStepLeavePlugins[ weight ] = [];
}
preStepLeavePlugins[ weight ].push( plugin );
};
// Called at beginning of goto(), to execute all preStepLeave plugins.
var execPreStepLeavePlugins = function( event ) { //jshint ignore:line
for ( var i = 0; i < preStepLeavePlugins.length; i++ ) {
var thisLevel = preStepLeavePlugins[ i ];
if ( thisLevel !== undefined ) {
for ( var j = 0; j < thisLevel.length; j++ ) {
if ( thisLevel[ j ]( event ) === false ) {
// If a plugin returns false, the stepleave event (and related transition)
// is aborted
return false;
}
}
}
}
};
} )( document, window );
// THAT'S ALL FOLKS!
//
// Thanks for reading it all.
// Or thanks for scrolling down and reading the last part.
//
// I've learnt a lot when building impress.js and I hope this code and comments
// will help somebody learn at least some part of it.
/**
* Garbage collection utility
*
* This library allows plugins to add elements and event listeners they add to the DOM. The user
* can call `impress().lib.gc.teardown()` to cause all of them to be removed from DOM, so that
* the document is in the state it was before calling `impress().init()`.
*
* In addition to just adding elements and event listeners to the garbage collector, plugins
* can also register callback functions to do arbitrary cleanup upon teardown.
*
* Henrik Ingo (c) 2016
* MIT License
*/
( function( document, window ) {
"use strict";
var roots = [];
var rootsCount = 0;
var startingState = { roots: [] };
var libraryFactory = function( rootId ) {
if ( roots[ rootId ] ) {
return roots[ rootId ];
}
// Per root global variables (instance variables?)
var elementList = [];
var eventListenerList = [];
var callbackList = [];
recordStartingState( rootId );
// LIBRARY FUNCTIONS
// Definitions of the library functions we return as an object at the end
// `pushElement` adds a DOM element to the gc stack
var pushElement = function( element ) {
elementList.push( element );
};
// `appendChild` is a convenience wrapper that combines DOM appendChild with gc.pushElement
var appendChild = function( parent, element ) {
parent.appendChild( element );
pushElement( element );
};
// `pushEventListener` adds an event listener to the gc stack
var pushEventListener = function( target, type, listenerFunction ) {
eventListenerList.push( { target:target, type:type, listener:listenerFunction } );
};
// `addEventListener` combines DOM addEventListener with gc.pushEventListener
var addEventListener = function( target, type, listenerFunction ) {
target.addEventListener( type, listenerFunction );
pushEventListener( target, type, listenerFunction );
};
// `pushCallback` If the above utilities are not enough, plugins can add their own callback
// function to do arbitrary things.
var pushCallback = function( callback ) {
callbackList.push( callback );
};
pushCallback( function( rootId ) { resetStartingState( rootId ); } );
// `teardown` will
// - execute all callbacks in LIFO order
// - call `removeChild` on all DOM elements in LIFO order
// - call `removeEventListener` on all event listeners in LIFO order
// The goal of a teardown is to return to the same state that the DOM was before
// `impress().init()` was called.
var teardown = function() {
// Execute the callbacks in LIFO order
var i; // Needed by jshint
for ( i = callbackList.length - 1; i >= 0; i-- ) {
callbackList[ i ]( rootId );
}
callbackList = [];
for ( i = 0; i < elementList.length; i++ ) {
elementList[ i ].parentElement.removeChild( elementList[ i ] );
}