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I was wondering if there was a way to collide with staticbodies? I'd like to use the rope as a tail for a character that drags along the floor, but i cant find any collision settings. Is this planned / implemented yet?
The text was updated successfully, but these errors were encountered:
There is an experimental collision branch, which implements collisions with physic objects.
However, I haven't ported it to Godot 4, yet.
I'll report back when I found some time to port it. Since it works ok, I might as well just merge it.
I've did some more experimenting a while ago but I couldn't manage to get the collisions stable. There was always some sort of jitter or erratic jumping.
Regarding my last comment, the mentioned branch also wasn't as stable as I remembered it to be.
So, no news.
I'm still planning to get this done eventually, but it has no priority.
I was wondering if there was a way to collide with staticbodies? I'd like to use the rope as a tail for a character that drags along the floor, but i cant find any collision settings. Is this planned / implemented yet?
The text was updated successfully, but these errors were encountered: