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Collision with staticbodies #2

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SuperMatCat24 opened this issue Nov 26, 2023 · 3 comments
Open

Collision with staticbodies #2

SuperMatCat24 opened this issue Nov 26, 2023 · 3 comments

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@SuperMatCat24
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I was wondering if there was a way to collide with staticbodies? I'd like to use the rope as a tail for a character that drags along the floor, but i cant find any collision settings. Is this planned / implemented yet?

@mphe
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mphe commented Nov 26, 2023

There is an experimental collision branch, which implements collisions with physic objects.
However, I haven't ported it to Godot 4, yet.
I'll report back when I found some time to port it. Since it works ok, I might as well just merge it.

@Killuado
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Killuado commented Jan 4, 2025

any news on that?

@mphe
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mphe commented Jan 4, 2025

I've did some more experimenting a while ago but I couldn't manage to get the collisions stable. There was always some sort of jitter or erratic jumping.
Regarding my last comment, the mentioned branch also wasn't as stable as I remembered it to be.

So, no news.
I'm still planning to get this done eventually, but it has no priority.

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