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model_country.go
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/
model_country.go
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/*
Streaming Availability API
Streaming Availability API allows getting streaming availability information of movies and series; and querying the list of available shows on streaming services such as Netflix, Disney+, Apple TV, Max and Hulu across 60 countries!
API version: 4.1.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package streaming
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the Country type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Country{}
// Country Countries are the primary way to get the supported streaming services and addons (such as list of available Apple TV and Prime Video channels) in a region. Each country object contains the country code, name and the list of supported streaming services. Details of the streaming services include localized logos, homepages, theme colors, and available streaming options and addons.
type Country struct {
// [ISO 3166-1 alpha-2 code](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2) of the country.
CountryCode string `json:"countryCode"`
// Name of the country.
Name string `json:"name"`
// Array of the supported services in the country, ordered by popularity.
Services []Service `json:"services"`
}
type _Country Country
// NewCountry instantiates a new Country object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCountry(countryCode string, name string, services []Service) *Country {
this := Country{}
this.CountryCode = countryCode
this.Name = name
this.Services = services
return &this
}
// NewCountryWithDefaults instantiates a new Country object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCountryWithDefaults() *Country {
this := Country{}
return &this
}
// GetCountryCode returns the CountryCode field value
func (o *Country) GetCountryCode() string {
if o == nil {
var ret string
return ret
}
return o.CountryCode
}
// GetCountryCodeOk returns a tuple with the CountryCode field value
// and a boolean to check if the value has been set.
func (o *Country) GetCountryCodeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.CountryCode, true
}
// SetCountryCode sets field value
func (o *Country) SetCountryCode(v string) {
o.CountryCode = v
}
// GetName returns the Name field value
func (o *Country) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Country) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Country) SetName(v string) {
o.Name = v
}
// GetServices returns the Services field value
func (o *Country) GetServices() []Service {
if o == nil {
var ret []Service
return ret
}
return o.Services
}
// GetServicesOk returns a tuple with the Services field value
// and a boolean to check if the value has been set.
func (o *Country) GetServicesOk() ([]Service, bool) {
if o == nil {
return nil, false
}
return o.Services, true
}
// SetServices sets field value
func (o *Country) SetServices(v []Service) {
o.Services = v
}
func (o Country) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Country) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["countryCode"] = o.CountryCode
toSerialize["name"] = o.Name
toSerialize["services"] = o.Services
return toSerialize, nil
}
func (o *Country) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"countryCode",
"name",
"services",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varCountry := _Country{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varCountry)
if err != nil {
return err
}
*o = Country(varCountry)
return err
}
type NullableCountry struct {
value *Country
isSet bool
}
func (v NullableCountry) Get() *Country {
return v.value
}
func (v *NullableCountry) Set(val *Country) {
v.value = val
v.isSet = true
}
func (v NullableCountry) IsSet() bool {
return v.isSet
}
func (v *NullableCountry) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCountry(val *Country) *NullableCountry {
return &NullableCountry{value: val, isSet: true}
}
func (v NullableCountry) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCountry) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}