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Whereas the sequence generates keyframes to then pass to an animation. Not that the user should know or care about this. But highlights, for instance, how repeat: Infinity would be impossible. And that there could be overhead adding support for these. So what I'll do is take a look into adding support (perhaps for a finite number of repeats) and see how much overhead it produces.
Description:
While passing an array of animate definitions to
animate()
certain transition types (such asrepeat
) are completely ignoredCodeSandbox reproduction of the bug:
https://codesandbox.io/p/devbox/dyl4hm
Steps to reproduce
Open the codesandbox and refresh the main page
Expected behavior
Since both
animate()
calls operate on the same animation I would expect both squares to behave identicallyThe text was updated successfully, but these errors were encountered: