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Player.cpp
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#include "Player.h"
// PRIVATE FUNCS
void Player::initTexture()
{
// LOAD TEXTURE FROM FILE
if (!mortal_texture.loadFromFile("Textures/mainChar.png"))
{
std::cout << "ERROR::PLAYER::INITTEXTURE:: FILE RO NASHOD BEKHUNAMMMM!!! " << std::endl;
}
if (!immortal_texture.loadFromFile("Textures/immortalMainChar.png"))
{
std::cout << "ERROR::PLAYER::INITTEXTURE:: FILE RO NASHOD BEKHUNAMMMM!!! " << std::endl;
}
}
void Player::initSprite()
{
// SET TEXTURE TO SPRITE
sprite.setTexture(mortal_texture);
// Resize sprite
sprite.setOrigin(mortal_texture.getSize().x / 2.f, mortal_texture.getSize().y);
sprite.scale(0.1f, 0.1f);
sprite.move(50, 1940);
}
Player::Player()
{
diamond_counter = 0;
star_counter = 0;
is_immortal_now = false;
immortal_time_counter = 0;
gravity_time = 0;
score = 0;
health = INITIAL_HEALTH;
jump_time = 1;
movement_speed = 10.f;
jump_speed = 14.f;
player_dir = RIGHT;
initTexture();
initSprite();
}
Player::~Player()
{
}
// FUNCS
bool Player::is_jumping_finished()
{
if (jump_time == JUMP_DURATION || jump_time == 1)
{
jump_time = 1;
return true;
}
return false;
}
bool Player::is_alive()
{
return health > 0;
}
bool Player::is_change_time()
{
immortal_time_counter++;
return (immortal_time_counter == IMMORTAL_TIME && is_immortal_now);
}
void Player::change_mode()
{
if (is_immortal_now)
sprite.setTexture(mortal_texture);
else
sprite.setTexture(immortal_texture);
immortal_time_counter = 0;
is_immortal_now = !is_immortal_now;
}
bool Player::is_immortal()
{
return is_immortal_now;
}
void Player::move(const float dirX, const float dirY)
{
sprite.move(movement_speed * dirX, movement_speed * dirY);
}
void Player::side_move()
{
if (player_dir == RIGHT)
move(-1.0f, 0.f);
else
move(1.0f, 0.f);
}
void Player::jump(const float dirX, const float dirY)
{
sprite.move(movement_speed * dirX, (jump_speed - ACCELERATION * jump_time) * dirY);
jump_time++;
}
void Player::undo_jump(const float dirX, const float dirY)
{
jump_time--;
sprite.move(movement_speed * dirX, (jump_speed - ACCELERATION * jump_time) * dirY);
if (jump_speed - ACCELERATION * jump_time < 0)
jump_time = 0;
else
jump_time = jump_speed / ACCELERATION + 1;
}
void Player::update_score(std::string reward_name)
{
if (reward_name == "star")
{
star_counter++;
score += STAR_SCORE;
}
else if (reward_name == "diamond")
{
diamond_counter++;
score += DIAMOND_SCORE;
}
}
void Player::update_health()
{
health--;
}
void Player::goBack()
{
player_dir *= -1;
sprite.scale(-1.f, 1.f);
}
void Player::update()
{
}
bool Player::is_on_ground(std::vector<sf::Sprite> ground)
{
gravity_time++;
move(0, (G_ACCELERATION * gravity_time));
bool on_ground = false;
for (auto g : ground)
{
if (collided(g))
{
on_ground = true;
move(0, -(G_ACCELERATION * gravity_time));
gravity_time = 0;
}
}
gravity_time--;
return on_ground;
}
void Player::gravity_effect(std::vector<sf::Sprite> ground)
{
if (is_jumping_finished())
{
gravity_time++;
move(0, (G_ACCELERATION * gravity_time));
bool is_on_ground = false;
for (auto g : ground)
{
if (collided(g))
{
is_on_ground = true;
move(0, -(G_ACCELERATION * gravity_time));
gravity_time = 0;
}
}
}
}
bool Player::is_falling()
{
return (jump_speed - ACCELERATION * jump_time) <= 0 || gravity_time != 0;
}
void Player::render(sf::RenderTarget &target)
{
target.draw(sprite);
}
int Player::getDir()
{
return player_dir;
}
bool Player::collided(sf::Sprite target)
{
if (sprite.getGlobalBounds().intersects(target.getGlobalBounds()))
{
return true;
}
return false;
}
int Player::collosionType(sf::Sprite target, int direction)
{
if (direction != NO_MOVE)
{
direction = (direction + 2) % 4;
undo_move(direction);
}
std::pair<int, double> v_time = vertical_collosion_time(target);
std::pair<int, double> h_time = horizental_collosion_time(target);
if (v_time.second > h_time.second)
return h_time.first;
else if (v_time.first == DOWN)
return DOWN;
else
return SIDES;
}
void Player::undo_move(int direction)
{
if (direction == CLOSION_L)
move(-1.f, 0.f);
else if (direction == RIGHT)
move(1.f, 0.f);
else if (direction == DOWN)
undo_jump(0.f, 1.f);
else if (direction == UP)
undo_jump(0.f, -1.f);
}
std::pair<int, double> Player::vertical_collosion_time(sf::Sprite target)
{
std::pair<int, double> collosion_info;
double d_distance = sprite.getGlobalBounds().top + sprite.getGlobalBounds().height - target.getGlobalBounds().top;
double u_distance = (target.getGlobalBounds().top + target.getGlobalBounds().height) - sprite.getGlobalBounds().top;
if (d_distance < 0)
d_distance *= -1;
if (u_distance < 0)
u_distance *= -1;
if (d_distance > u_distance)
{
collosion_info.first = UP;
collosion_info.second = collosion_time_solver(u_distance);
}
else
{
collosion_info.first = DOWN;
collosion_info.second = collosion_time_solver(d_distance);
}
return collosion_info;
}
double Player::collosion_time_solver(double distance)
{
double delta = pow(jump_speed, 2) + (2 * ACCELERATION * distance);
double answer1 = (-jump_speed + pow(delta, 0.5)) / ACCELERATION;
double answer2 = (-jump_speed - pow(delta, 0.5)) / ACCELERATION;
if (answer1 < 0)
{
return answer2;
}
if (answer2 < 0)
{
return answer1;
}
else
{
return std::min(answer1, answer2);
}
}
std::pair<int, double> Player::horizental_collosion_time(sf::Sprite target)
{
std::pair<int, double> collosion_info;
double r_distance = sprite.getGlobalBounds().left + sprite.getGlobalBounds().width - target.getGlobalBounds().left;
double l_distance = sprite.getGlobalBounds().left - (target.getGlobalBounds().left + target.getGlobalBounds().width);
if (r_distance < 0)
r_distance *= -1;
if (l_distance < 0)
l_distance *= -1;
if (r_distance > l_distance)
{
collosion_info.first = LEFT;
collosion_info.second = l_distance / movement_speed;
}
else
{
collosion_info.first = RIGHT;
collosion_info.second = r_distance / movement_speed;
}
return collosion_info;
}