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[Feature request]: Xinput support with 8BitDo USB Wireless Adapter 2 (vibration/rumble support request) #1442

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ricardonevesmusic opened this issue Nov 18, 2024 · 1 comment

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@ricardonevesmusic
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Is your feature request related to a problem? Please describe.

The Xinput mode doesn't work on the Moonlight Android client (or any game), no matter what I do.

Strangely enough the Xinput mode works with Steam Link on Android, so they might be doing something right.

Describe the solution you'd like

I'd like the Xinput to work, so I could play games with vibration/rumble support on the Android client (as the vibration feature is only supported on the Xinput mode).

Describe alternatives you've considered

I've considered buying a lengthy cable to connect my PS3 controller directly to have rumble/vibration support, but I'm doing that only as a last resort, if I really have no other choice.


Steam Link works with Xinput mode and supports vibration/rumble on the 8BitDo Receiver, because it has a "nearby device" permission authorization.

I believe that if Moonlight on Android supported such a thing, the Xinput and vibration/rumble could work on it.

On Steam Link I receive a pop-up "window" or on-screen notification, prompting me to accept/authorize the Steam Link app to get connected to the 8BitDo Receiver.

So yes, we could receive a prompt like that in Moonlight and allow the app to connect to the nearby Bluetooth device, the same way the Steam Link does now.

(the only reason I use Moonlight over Steam Link, it's because, Moonlight/Sunshine, was the only thing I could find that didn't give me delay/latency or lag)

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@ricardonevesmusic
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Adding a "Nearby Device" permission authorization prompt to access nearby Bluetooth devices, would be nice.

I guess that's the secret to it.

But it would have to be properly implemented, so that a lot of devices and Bluetooth dongles could get supported.

I guess that's pretty much it.

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