-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.js
60 lines (48 loc) · 1.8 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
// Require the necessary discord.js classes
const { Client, Collection, Intents } = require("discord.js");
const { test_token, token } = require("./config.json");
const { getAllFiles } = require("./helpers");
const commandPath = "./commands";
const eventPath = "./events";
let commandfiles, eventFiles = [];
commandfiles = getAllFiles(commandPath, commandfiles).filter(file => file.endsWith(".js"));
eventFiles = getAllFiles(eventPath, eventFiles).filter(file => file.endsWith(".js"));
// Create a new client instance
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
client.commands = new Collection();
// Populate commands
for (const file of commandfiles) {
const command = require(file);
// Set a new item in the Collection
// With the key as the command name and the value as the exported module
client.commands.set(command.data.name, command);
}
// run events
for (const file of eventFiles) {
const event = require(file);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
}
else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// When the client is ready, run this code (only once)
client.once("ready", () => {
console.log("Ready!");
});
// Login to Discord with your client's token
client.login(test_token);
// Run commands
client.on("interactionCreate", async interaction => {
if (!interaction.isCommand() && !interaction.isContextMenu()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
}
catch (error) {
console.error(error);
await interaction.reply({ content: "There was an error while executing this command!", ephemeral: true });
}
});