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Some textures use GL blend functions to create transparency. Since Source engine does not have this functionality, alpha channels will need to be manually added to the texture images before converting to VTFs.
In order to achieve this, the textures will be converted with using DevILSharp and a new C# wrapper for VTFLib.
The text was updated successfully, but these errors were encountered:
Some textures use GL blend functions to create transparency. Since Source engine does not have this functionality, alpha channels will need to be manually added to the texture images before converting to VTFs.
In order to achieve this, the textures will be converted with using DevILSharp and a new C# wrapper for VTFLib.
The text was updated successfully, but these errors were encountered: