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game.js
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game.js
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let buttonColors = ["red", "blue", "green", "yellow"];
let gamePattern = [];
let userClickedPattern = [];
let started = false;
let level = 0;
// start game on key press
$( document ).keydown(function() {
if (!started) {
nextSequence();
started = true;
$( "#level-title" ).html("Level " + level);
};
});
// check which button is clicked
$( ".btn" ).click(function() {
let userChosenColor = $( this ).attr( "id" );
userClickedPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length-1);
});
// check user's answer
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
};
} else {
$( "body" ).addClass("game-over");
setTimeout(function() {
$( "body" ).removeClass("game-over");
}, 200);
$( "#level-title" ).html("Game Over, Press Any Key to Restart");
playSound("wrong");
startOver();
};
};
// generate computer sequence
function nextSequence() {
userClickedPattern = [];
level++;
$( "#level-title" ).html("Level " + level);
let randomNumber = Math.floor(Math.random() * Math.floor(4));
randomChosenColor = buttonColors[randomNumber];
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
gamePattern.push(randomChosenColor);
};
// play sound for computer sequence and when button is clicked
function playSound(name) {
let audio = new Audio("sounds/" + name + ".mp3");
audio.play();
};
// animate button when pressed
function animatePress(currentColor) {
$("#" + currentColor).addClass( "pressed" );
setTimeout(function() {
$("#" + currentColor).removeClass( "pressed" );
}, 100 );
};
function startOver() {
level = 0;
started = false;
gamePattern = [];
}