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spieler.py
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import random
import collections
class Spieler:
def __init__(self, name, turn):
self.score = 0
self.name = name
self.turn = turn
self.score = 0
self.upper_score_sheet = {"1": 0, "2":0, "3":0, "4":0, "5":0, "6":0}
self.lower_score_sheet = {"3 of a kind": 0, "4 of a kind": 0, "Full house":0, \
"small straight":0, "large straight":0, "Yatzy":0, "Chance":0, "Bonus": 0}
self.lower_score_sheet_points= {"3 of a kind": "sum", "4 of a kind": "sum", "Full house":25, \
"small straight":30, "large straight":40, "Yatzy":50, "Chance":"sum", "Bonus": 50}
def print_score(self):
for item, value in {**self.upper_score_sheet, **self.lower_score_sheet}.items():
#print(item,'------',value)
print('{:>14} | {:>12}'.format(item, value))
def add_result_to_score(self, result, key):
if key in self.upper_score_sheet:
# count occurences in list
occurrences = collections.Counter(result)
self.lower_score_sheet[key]=occurrences[int(key)]*int(key)
elif key in self.lower_score_sheet:
# if it folllows rule, give bonus points
points=self.calculate_points(result, key)
self.lower_score_sheet[key]=points
else:
print("key not in result!")
def roll(self):
return random.choice(self.results)
def calculate_points(self, result, key):
method=self.lower_score_sheet_points[key]
if method=="sum":
return sum(result)
else:
return method