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Hi there, I'm currently looking through mod projects that use Kotlin as their language of choice. I see that your mod shades the Kotlin standard library itself, while at least relocating it. You might want to consider using Forgelin instead. It gives you access to some more libraries than just the Kotlin standard library and does so without bloating your own mod JAR. Additionally, Kotlin doesn't always like being relocated (especially if you potentially end up shipping the reflection library as well), so going with Forgelin instead is the optimal route for keeping compatibility with other mods written in Kotlin.
The text was updated successfully, but these errors were encountered:
Hi there, I'm currently looking through mod projects that use Kotlin as their language of choice. I see that your mod shades the Kotlin standard library itself, while at least relocating it. You might want to consider using Forgelin instead. It gives you access to some more libraries than just the Kotlin standard library and does so without bloating your own mod JAR. Additionally, Kotlin doesn't always like being relocated (especially if you potentially end up shipping the reflection library as well), so going with Forgelin instead is the optimal route for keeping compatibility with other mods written in Kotlin.
The text was updated successfully, but these errors were encountered: