Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Trouble using/building the ulbridge.so file #8

Open
MattSich opened this issue Aug 27, 2023 · 4 comments
Open

Trouble using/building the ulbridge.so file #8

MattSich opened this issue Aug 27, 2023 · 4 comments

Comments

@MattSich
Copy link

Hello! I'm doing some digging into Ultralight to see if we can use it for a PS5 port of a Unity game but I'm not totally clear about the install step in the readme. I'm curious if you could elaborate a bit? Everything I've tried leads to Unity complaining with a DllNotFoundException so far

@MattSich
Copy link
Author

ok I'm making progress. I was able to create a ulbridge.dll. I know you said it has to be .so but I think that causes unity trouble because that's a linux target and I'm working on win.
Unity is loading everything in as expected and I see the ulbridge init log ***ULBRIDGE INIT 0 as expected but Unity crashes right after that.
Here's the editor log post-crash:
ulbridge-unity-crash.log

@MattSich
Copy link
Author

I think the issue may be relate dto cacert.pem and icudt67l.dat files. Curious where those should be located inside the unity project

@mnottale
Copy link
Owner

On my setup they are in a folder named "resources" at the root of the unity project.

@cspotcode
Copy link

Something that helped me:

I saw ***ULBRIDGE INIT 0 in the Unity log, which indicates the DLL is executing. Ultralight logs to ultralight.log, so I looked at that file for more information about missing resources.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants