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2008-07-09-duong08a.md

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abstract title year layout series publisher issn id month tex_title firstpage lastpage page order cycles bibtex_author author date note address container-title volume genre issued pdf extras
A graphical multiagent model (GMM) represents a joint distribution over the behavior of a set of agents. One source of knowledge about agents’ behavior may come from game-theoretic analysis, as captured by several graphical game representations developed in recent years. GMMs generalize this approach to express arbitrary distributions, based on game descriptions or other sources of knowledge bearing on beliefs about agent behavior. To illustrate the flexibility of GMMs, we exhibit game-derived models that allow probabilistic deviation from equilibrium, as well as models based on heuristic action choice. We investigate three different methods of integrating these models into a single model representing the combined knowledge sources. To evaluate the predictive performance of the combined model, we treat as actual outcome the behavior produced by a reinforcement learning process. We find that combining the two knowledge sources, using any of the methods, provides better predictions than either source alone. Among the combination methods, mixing data outperforms the opinion pool and direct update methods investigated in this empirical trial.
Knowledge combination in graphical multiagent models
2008
inproceedings
Proceedings of Machine Learning Research
PMLR
2640-3498
duong08a
0
Knowledge combination in graphical multiagent models
145
152
145-152
145
false
Duong, Quang and Wellman, Michael P. and Singh, Satinder
given family
Quang
Duong
given family
Michael P.
Wellman
given family
Satinder
Singh
2008-07-09
Reissued by PMLR on 09 October 2024.
Proceedings of the 24th Conference on Uncertainty in Artificial Intelligence
R6
inproceedings
date-parts
2008
7
9