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Containerize an application
get started, setup, orientation, quickstart, intro, concepts, containers, docker desktop
/get-started/part2/
Containerize and run a simple application to learn Docker

For the rest of this guide, you will be working with a simple todo list manager that's running in Node.js. If you're not familiar with Node.js, don't worry. This guide doesn't require JavaScript experience.

To complete this guide, you'll need the following:

Get the app

Before you can run the application, you need to get the application source code onto your machine.

  1. Clone the getting-started repository{:target="blank" rel="noopener" class=""} using the following command:

    $ git clone https://github.com/docker/getting-started.git
  2. View the contents of the cloned repository. Inside the getting-started/app directory you should see package.json and two subdirectories (src and spec).

    Screenshot of Visual Studio Code opened with the app loaded{: style="width:650px;margin-top:20px;"} {: .text-center }

Build the app's container image

In order to build the container image{:target="blank" rel="noopener" class=""}, you'll need to use a Dockerfile. A Dockerfile is simply a text-based file with no file extension. A Dockerfile contains a script of instructions that Docker uses to create a container image.

  1. In the app directory, the same location as the package.json file, create a file named Dockerfile. You can use the following commands below to create a Dockerfile based on your operating system.

    • Mac / Linux
    • Windows

    In the terminal, run the following commands listed below.

    Change directory to the app directory. Replace /path/to/app with the path to your getting-started/app directory.

    $ cd /path/to/app

    Create an empty file named Dockerfile.

    $ touch Dockerfile

    In the Windows Command Prompt, run the following commands listed below.

    Change directory to the app directory. Replace \path\to\app with the path to your getting-started\app directory.

    $ cd \path\to\app

    Create an empty file named Dockerfile.

    $ type nul > Dockerfile

  2. Using a text editor or code editor, add the following contents to the Dockerfile:

    # syntax=docker/dockerfile:1
    
    FROM node:18-alpine
    WORKDIR /app
    COPY . .
    RUN yarn install --production
    CMD ["node", "src/index.js"]
    EXPOSE 3000

    Note

    Select an instruction in the Dockerfile example to learn more about the instruction.

  3. Build the container image using the following commands:

    In the terminal, change directory to the getting-started/app directory. Replace /path/to/app with the path to your getting-started/app directory.

    $ cd /path/to/app

    Build the container image.

    $ docker build -t getting-started .

    The docker build command uses the Dockerfile to build a new container image. You might have noticed that Docker downloaded a lot of "layers". This is because you instructed the builder that you wanted to start from the node:18-alpine image. But, since you didn't have that on your machine, Docker needed to download the image.

    After Docker downloaded the image, the instructions from the Dockerfile copied in your application and used yarn to install your application's dependencies. The CMD directive specifies the default command to run when starting a container from this image.

    Finally, the -t flag tags your image. Think of this simply as a human-readable name for the final image. Since you named the image getting-started, you can refer to that image when you run a container.

    The . at the end of the docker build command tells Docker that it should look for the Dockerfile in the current directory.

Start an app container

Now that you have an image, you can run the application in a container{:target="blank" rel="noopener" class=""}. To do so, you will use the docker run command.

  1. Start your container using the docker run command and specify the name of the image you just created:

    $ docker run -dp 3000:3000 getting-started

    You use the -d flag to run the new container in "detached" mode (in the background). You also use the -p flag to create a mapping between the host's port 3000 to the container's port 3000. Without the port mapping, you wouldn't be able to access the application.

  2. After a few seconds, open your web browser to http://localhost:3000{:target="blank" rel="noopener" class=""}. You should see your app.

    Empty todo list{: style="width:450px;margin-top:20px;"} {: .text-center }

  3. Go ahead and add an item or two and see that it works as you expect. You can mark items as complete and remove items. Your frontend is successfully storing items in the backend.

At this point, you should have a running todo list manager with a few items, all built by you.

If you take a quick look at your Docker Dashboard, you should see at least one container running that is using the getting-started image and on port 3000.

Docker Dashboard with tutorial and app containers running

Next steps

In this short section, you learned the basics about creating a Dockerfile to build a container image. Once you built an image, you started a container and saw the running app.

Next, you're going to make a modification to your app and learn how to update your running application with a new image. Along the way, you'll learn a few other useful commands.

Update the application{: .button .primary-btn}