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I properly followed the documentation for building mitsuba. I am currently getting an error below.
In file included from include/mitsuba/mitsuba.h:52,
from src/libhw/glrenderer.cpp:19:
src/libhw/glrenderer.cpp: In member function ‘virtual void mitsuba::GLRenderer::init(mitsuba::Device*, mitsuba::Renderer*)’:
src/libhw/glrenderer.cpp:148:39: warning: ‘?:’ using integer constants in boolean context [-Wint-in-bool-context]
148 | Log((m_warnLogLevel == EWarn) ? EInfo : m_warnLogLevel,
include/mitsuba/core/logger.h:40:31: note: in definition of macro ‘Log’
40 | if (logger != NULL && level >= logger->getLogLevel()) \
| ^~~~~
src/libhw/glrenderer.cpp:197:39: warning: ‘?:’ using integer constants in boolean context [-Wint-in-bool-context]
197 | Log((m_warnLogLevel == EWarn) ? EInfo : m_warnLogLevel,
include/mitsuba/core/logger.h:40:31: note: in definition of macro ‘Log’
40 | if (logger != NULL && level >= logger->getLogLevel()) \
| ^~~~~
In file included from include/mitsuba/mitsuba.h:51,
from src/libhw/glrenderer.cpp:19:
include/mitsuba/core/tls.h: In instantiation of ‘static void* mitsuba::PrimitiveThreadLocal<ValueType>::construct() [with ValueType = GLEWContextStruct]’:
include/mitsuba/core/tls.h:118:60: required from ‘mitsuba::PrimitiveThreadLocal<ValueType>::PrimitiveThreadLocal() [with ValueType = GLEWContextStruct]’
src/libhw/glrenderer.cpp:33:57: required from here
include/mitsuba/core/tls.h:140:16: error: invalid use of incomplete type ‘struct GLEWContextStruct’
140 | return new ValueType();
| ^~~~~~~~~~~~~~~
In file included from src/libhw/glrenderer.cpp:25:
include/mitsuba/hw/glrenderer.h:25:8: note: forward declaration of ‘struct GLEWContextStruct’
25 | struct GLEWContextStruct;
| ^~~~~~~~~~~~~~~~~
In file included from include/mitsuba/mitsuba.h:51,
from src/libhw/glrenderer.cpp:19:
include/mitsuba/core/tls.h: In instantiation of ‘static void mitsuba::PrimitiveThreadLocal<ValueType>::destruct(void*) [with ValueType = GLEWContextStruct]’:
include/mitsuba/core/tls.h:119:32: required from ‘mitsuba::PrimitiveThreadLocal<ValueType>::PrimitiveThreadLocal() [with ValueType = GLEWContextStruct]’
src/libhw/glrenderer.cpp:33:57: required from here
include/mitsuba/core/tls.h:145:13: warning: possible problem detected in invocation of ‘operator delete’ [-Wdelete-incomplete]
145 | delete static_cast<ValueType *>(data);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
include/mitsuba/core/tls.h:145:20: warning: invalid use of incomplete type ‘struct GLEWContextStruct’
145 | delete static_cast<ValueType *>(data);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from src/libhw/glrenderer.cpp:25:
include/mitsuba/hw/glrenderer.h:25:8: note: forward declaration of ‘struct GLEWContextStruct’
25 | struct GLEWContextStruct;
| ^~~~~~~~~~~~~~~~~
In file included from include/mitsuba/mitsuba.h:51,
from src/libhw/glrenderer.cpp:19:
include/mitsuba/core/tls.h:145:13: note: neither the destructor nor the class-specific ‘operator delete’ will be called, even if they are declared when the class is defined
145 | delete static_cast<ValueType *>(data);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
scons: *** [build/release/libhw/glrenderer.os] Error 1
scons: building terminated because of errors.
The text was updated successfully, but these errors were encountered:
Refer to the homepage of glew, "MX discontinued" since GLEW 2.0.0. You can refer to my notes on compiling Mitsuba on Arch Linux or directly use the dependencies_arch although further modification in config.py is required.
I properly followed the documentation for building mitsuba. I am currently getting an error below.
The text was updated successfully, but these errors were encountered: