From 3d2957e5ebb3a828a63a1c40fef23d89af0fa058 Mon Sep 17 00:00:00 2001 From: darkbob9 Date: Fri, 16 Aug 2024 19:44:21 -0400 Subject: [PATCH] Update counters.md small typo (I think)- should be shot_groups since the text is trying to explain whether to use a logic block or a shot/shot_group --- docs/game_logic/logic_blocks/counters.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/game_logic/logic_blocks/counters.md b/docs/game_logic/logic_blocks/counters.md index c79fe8a2fc..125ffc2e43 100644 --- a/docs/game_logic/logic_blocks/counters.md +++ b/docs/game_logic/logic_blocks/counters.md @@ -138,7 +138,7 @@ enough in most cases because `disable_on_complete` is `True` by default. Unless you have some enable logic to re-enable the block later, you probably want to set `disable_on_complete` to `False`. -### When should I used logic blocks and when should I use shots/show_groups? +### When should I used logic blocks and when should I use shots/shot_groups? There is no definitive answer to this question. Generally, it depends on your usecase. Shots and shot_groups serve a very specific usecase.