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AA 2.0 Beta Multiplayer only host can use Area Actions #57

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KoljaStrohm opened this issue Dec 24, 2021 · 0 comments
Open

AA 2.0 Beta Multiplayer only host can use Area Actions #57

KoljaStrohm opened this issue Dec 24, 2021 · 0 comments

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@KoljaStrohm
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In multiplayer mode the game of the host crashes when another player tries to equip the Area Actions Item.
So only the host can use Area Actions.

It craches with the following stacktrace
Version: 176027, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f0

FactoryGame_Engine_Win64_Shipping!TSet<TTuple<TSubclassOf,USubsystem *>,TDefaultMapHashableKeyFuncs<TSubclassOf,USubsystem ,0>,FDefaultSetAllocator>::FindId() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Containers\Set.h:779]
FactoryGame_Engine_Win64_Shipping!FSubsystemCollectionBase::GetSubsystemInternal() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:51]
FactoryGame_AreaActions_Win64_Shipping!AAAEquipment::Equip() [E:\SatisfactoryModding\SatisfactoryModLoader\Plugins\AreaActions\Source\AreaActions\Private\AAEquipment.cpp:20]
FactoryGame_FactoryGame_Win64_Shipping!AFGCharacterPlayer::EquipEquipment() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:1976]
FactoryGame_FactoryGame_Win64_Shipping!UFGInventoryComponentEquipment::ActivateEquipment() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGInventoryComponentEquipment.cpp:234]
FactoryGame_FactoryGame_Win64_Shipping!UFGInventoryComponentEquipment::OnItemsAdded() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGInventoryComponentEquipment.cpp:103]
FactoryGame_FactoryGame_Win64_Shipping!UFGInventoryComponent::AddStackToIndex() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:660]
FactoryGame_FactoryGame_Win64_Shipping!UFGInventoryLibrary::MoveInventoryItem() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGInventoryLibrary.cpp:309]
FactoryGame_FactoryGame_Win64_Shipping!UFGInventoryLibrary::execMoveInventoryItem() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGInventoryLibrary.gen.cpp:90]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetBool() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2771]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl
)(UObject *,FFrame &,void *)>() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992]
FactoryGame_Engine_Win64_Shipping!FObjectReplicator::ReceivedRPC() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1282]
FactoryGame_Engine_Win64_Shipping!FObjectReplicator::ReceivedBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1094]
FactoryGame_Engine_Win64_Shipping!UActorChannel::ProcessBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2862]
FactoryGame_Engine_Win64_Shipping!UActorChannel::ReceivedBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2703]
FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:412]
FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:826]
FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:510]
FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2783]
FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1316]
FactoryGame_OnlineSubsystemUtils_Win64_Shipping!UIpNetDriver::TickDispatch() [D:\ws\SB-211116092526-440\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1244]
FactoryGame_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
FactoryGame_Engine_Win64_Shipping!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1337]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-211116092526-440\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-211116092526-440\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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