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I encountered the same issue when I added a catchup mechanic to the wine mod by Tenplus1. This can be fixed the problem you then have is:
If you reset the timer straight away if someone adds stuff then the items that should have legitmatly been smelted/cooked/whatevered then don't and unfortunatly this would then look like a bug to people as well.
I'm fairly sure on the wine mod but I'd have to go check my code I added an extra check if the formspec was loaded/opened and that would trigger sort of an override check and catchup/reset before a user can jam more ingredients in and get them cooked or in that case brewed for free :).
I'll see if I can get some time to get my head back around the furnace code and have a look at this I recall when I looked at the catchup code to see how it worked it had some other complexities inside it.
this isn't easy to replicate w/out a lot of lag, but
probably the timer should "reset" if new things are added? though i'm not quite sure how to do that. the code is already fairly complicated.
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