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The MineRL Python Package

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Python package providing easy to use Gym environments and data access for training agents in Minecraft.

Curious to see what people have done with MineRL? See this page where we collect projects using MineRL. Got a project using MineRL (academic or fun hobby project)? Edit this file, add links to your projects and create a PR!

To get started with MineRL, check out the docs here!

⚠️Update regarding MineRL-v0 data on 17th June 2024

The original data mirrors for MineRL-v0 are down (e.g., original MineRLObtainDiamond-v0 data). We have uploaded copies of the primary datasets to this Zenodo record so people can find them: https://zenodo.org/records/12659939

MineRL Versions

MineRL consists of three unique versions, each with a slightly different sets of features. See full comparison here.

  • v1.0: [Code][Docs] This version you are looking at. Needed for the OpenAI VPT models and the MineRL BASALT 2022 competition.
  • v0.4: [Code][Docs] Version used in the 2021 competitions (Diamond and BASALT). Supports the original MineRL-v0 dataset. Install with pip install minerl==0.4.4
  • v0.3: [Code][Docs] Version used prior to 2021, including the first two MineRL competitions (2019 and 2020). Supports the original MineRL-v0 dataset. Install with pip install minerl==0.3.7

Installation

Install requirements (Java JDK 8 is required. Mac may require additional steps) and then install MineRL with

pip install git+https://github.com/minerllabs/minerl

Basic Usage

Can be used much like any Gym environment:

import gym
import minerl

# Uncomment to see more logs of the MineRL launch
# import coloredlogs
# coloredlogs.install(logging.DEBUG)

env = gym.make("MineRLBasaltBuildVillageHouse-v0")
obs = env.reset()

done = False
while not done:
    ac = env.action_space.noop()
    # Spin around to see what is around us
    ac["camera"] = [0, 3]
    obs, reward, done, info = env.step(ac)
    env.render()
env.close()

Check the documentation for further examples and notes.

Major changes in v1.0

  • New Minecraft version (11.2 -> 16.5)
  • Larger resolution by default (64x64 -> 640x360)
  • Near-human action-space: no more craft and smelt actions. Only GUI and mouse control (camera action moves mouse around).
  • Observation space is only pixels, no more inventory observation by default.