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and some stderr logs...
shortest_path.cpp:130 Shortest path from (68,93) to (72,89) 6 visited distance 5 creature.cpp:2732 Position reachable creature.cpp:461 the goblin wizard spirit moving (1,-1) creature.cpp:581 creature move time 223 model.cpp:133 Turn 195 dryad moving now creature.cpp:2046 the lizardman spirit dies. Killed by dryad fx_view_manager.cpp:57 FX spawn unordered: CIRCULAR_SPELL at:75, 89 dir:(0,0) creature.cpp:581 creature move time 2854 main_loop.cpp:317 Time step 1 model.cpp:133 Turn 195 dryad moving now window_view.cpp:289 Rebuilding UI shortest_path.cpp:130 Shortest path from (69,91) to (71,90) 3 visited distance 2 fx_view_manager.cpp:94 FX spawn ordered: BUFF for: 4545688094572454186at: 75, 88.8333 fx_view_manager.cpp:115 FX kill: BUFF_WHITE for: 3629498645220150492 fx_view_manager.cpp:115 FX kill: DEBUFF_BROWN for: 3629498645220150492 creature.cpp:2046 the goblin warrior dies. Killed by dryad FATAL time_queue.cpp:187 Creature not found lizardman spirit zsh: segmentation fault ./keeper --stderr
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and some stderr logs...
The text was updated successfully, but these errors were encountered: