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I know this is late, and apologies if I've misunderstood your requirement. Expo.io provides a GLView component that exposes a WebGL context that can then be used to instantiate a ThreeJS renderer. Take a look here: https://github.com/expo/expo-three
Was wondering if it would be possible to use this within a react native app (Android+IOS) so that it can render THREEJS objects.
I can render 3D objects there from local asset folders but the models have to be built dynamically.
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