Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

reliable crash with twbt 6.55 in adventure mode (windows 10) #90

Open
flrl opened this issue Dec 22, 2018 · 0 comments
Open

reliable crash with twbt 6.55 in adventure mode (windows 10) #90

flrl opened this issue Dec 22, 2018 · 0 comments

Comments

@flrl
Copy link

flrl commented Dec 22, 2018

Using TWBT 6.55 with DFHack 0.44.12-r1 (as bundled in PeridexisErrant's Starter Pack 0.44.12-r04). Windows 10, 64-bit.

I believe these crashes are all related, because they all involve actions that throw you to the world/travel map while some time passes, then return to the local map. The crash occurs at the point you would expect the local map to reappear (i.e. after the time has passed, about to resume control of your adventurer).

Ways to reproduce:

  • sleep or wait (Z) from the local map out in the wilderness (maybe 30% chance of crashing)
  • sleep or wait from the local map while in a "site" (maybe 80-90% chance)
  • start construction in an adventurer camp site (80-90%)
  • chop down a tree in an adventurer camp site (80-90%)

Crash occurs regardless of whether multilevel is enabled or not.

If I switch to 2D or STANDARD rendering, none of these actions cause a crash. I have not tried TWBT-LEGACY. I have not tried chopping down a tree in the wilderness.

I don't have any developer tools on this machine, but this is so easy to reproduce that hopefully someone who does can provide backtraces, core dumps, etc.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant