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PixiFlump

Pixi Flump Library compatible for pixi v3

How to?

Install

bower install pixi-flump

or use npm

npm install pixi-flump

Setup HTML

Add this to your setup. or where ever you have your pixi and pixi-flump library. <script src="./bower_components/pixi.js/bin/pixi.js"></script> <script src="./bower_components/pixi-flump/bin/pixi-flump.js"></script>

Setup

var renderer = PIXI.autoDetectRenderer(500, 500,{backgroundColor : 0x1099bb});
document.body.appendChild(renderer.view);

// create container
var stage = new PIXI.Container();

// create library
// only describe location to directory, FlumpLibrary will find library.json and the atlas0.png in that directory.
// see example export in ./test/assets/flump/animation-100/cube
var library = new PIXI.FlumpLibrary('./exports/animation1');

// start loading library
library.load(function(progress){ console.log('loading', progress * 100); })
	.then(function(library){
		var movie = library.createMovie('cubeAnimation');
		
		stage.addChild(movie);
		
		// plays animation 1 time;
		movie.play(1);
		
		// plays animation 7 times
		movie.play(7);
		
		// plays animation infinite
		movie.play(-1);
		
		// plays animation defined with the label startLabelName once then plays loopLabel infinite
		movie.play(1, 'startLabelName').play(-1, 'loopLabel');
		
		// ends all running animations and starts playing animation with the label startLabelName once when the running animation is done.
		movie.end(true).play(1, 'startLabelName');
	});
	
//see PIXI documentation how this could be done better.

See this simple example working in ./example/simple.html

requirements

A created movie needs to have a function called onTick to see progress.

example code

var library = new PIXI.FlumpLibrary('./exports/animation1');
var movie;

// start loading library
library.load(function(progress){ console.log('loading', progress * 100); })
	.then(function(library){
		movie = library.createMovie('cubeAnimation');
		movie.play(-1);
		
		// start animation
		animate();
	});
	
var pTime = 0;
function animate(time) {
	requestAnimationFrame(animate);

	if(!pTime){
		pTime = time;
	} else {
		var delta = time - pTime;
		pTime = time;
		
		movie.onTick(delta, delta);
		
		// render the container
		renderer.render(stage);
	}

}