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Switching MESA_D3D12_DEFAULT_ADAPTER_NAME to NVIDIA defaults to llvmpipe rendering #12412
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Logs are required for review from WSL teamIf this a feature request, please reply with '/feature'. If this is a question, reply with '/question'. How to collect WSL logsDownload and execute collect-wsl-logs.ps1 in an administrative powershell prompt:
The script will output the path of the log file once done. If this is a networking issue, please use collect-networking-logs.ps1, following the instructions here Once completed please upload the output files to this Github issue. Click here for more info on logging View similar issuesPlease view the issues below to see if they solve your problem, and if the issue describes your problem please consider closing this one and thumbs upping the other issue to help us prioritize it! Open similar issues:
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Diagnostic information
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I've already attached the log file, why does it still have the label "needs-author-feedback?" |
Windows Version
Microsoft Windows [Version 10.0.26100.2605]
WSL Version
2.3.26.0
Are you using WSL 1 or WSL 2?
Kernel Version
5.15.167.4-1
Distro Version
Ubuntu 24.04
Other Software
No response
Repro Steps
Steps were followed from here
sudo apt install mesa-utils
nvidia-smi
MESA_D3D12_DEFAULT_ADAPTER_NAME=NVIDIA glxinfo | grep "OpenGL renderer"
Expected Behavior
The following output should be present:
Actual Behavior
The following output is given by running the
glxinfo
command as outlined in "Repro Steps":Running the same command without the env variable gives the following:
It uses the integrated graphics card but refuses to use the Nvidia Graphics card despite
nvidia-smi
detecting it.How can I get it to use the Nvidia Graphics card?
Diagnostic Logs
WslLogs-2024-12-26_17-48-04.zip
The text was updated successfully, but these errors were encountered: