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This repository has been archived by the owner on Jul 19, 2024. It is now read-only.
I'd like to know if it is possible to also stream semi-transparent video content in the RealtimeStreaming project for Unity on the HoloLens. On https://github.com/microsoft/MixedRealityCompanionKit/tree/master/RealtimeStreaming it says that the client uses the DXGI_FORMAT_NV12 format but it is not clear for me if transparency is supported or not.
If not - is there a way to implement/pack a transparency value inside the data/texture?
Thanks!
The text was updated successfully, but these errors were encountered:
Hey,
I'd like to know if it is possible to also stream semi-transparent video content in the RealtimeStreaming project for Unity on the HoloLens. On https://github.com/microsoft/MixedRealityCompanionKit/tree/master/RealtimeStreaming it says that the client uses the DXGI_FORMAT_NV12 format but it is not clear for me if transparency is supported or not.
If not - is there a way to implement/pack a transparency value inside the data/texture?
Thanks!
The text was updated successfully, but these errors were encountered: