Releases: microsoft/DirectXTex
Releases · microsoft/DirectXTex
December 24, 2013
- texconv updated with -fl and -pow2 command-line switches
- Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size
- Added move operators to ScratchImage and Blob classes
- Xbox One platform support
December 11, 2012
- Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
- Fixed BC2 and BC3 decompression issue for unusual color encoding case
- Converted annotation to SAL2 for improved VS 2012 /analyze experience
- Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'
August 13, 2013
- DirectCompute 4.0 BC6H/BC7 compressor integration
- texconv utility uses DirectCompute compression by default for BC6H/BC7, -nogpu disables use of DirectCompute
August 1, 2013
- Support for BC compression/decompression of non-power-of-2 mipmapped textures
- Fixes for BC6H / BC7 codecs to better match published standard
- Fix for BC4 / BC5 codecs when compressing RGB images
- Minor fix for the BC1-3 codec
- New optional flags for ComputeMSE to compare UNORM vs. SNORM images
- New WIC loading flag added to control use of WIC metadata to return sRGB vs. non-sRGB formats
- Code cleanup and /analyze fixes
- Project file cleanup
- Texconv utility uses parallel BC compression by default for BC6H/BC7, -singleproc disables multithreaded behavior
April 3, 2014
Windows phone 8.1 platform support
April 16, 2013
- Updated alpha-mode metadata details in .DDS files
- Added new control flags for Convert
- Added new optional flags for ComputeMSE
- Fixed conversion handling for sRGB formats
- Fixed internal routines for handling
R10G10B10_XR_BIAS_A2_UNORM
,R9G9B9E5_SHAREDEXP
, andFORMAT_R1_UNORM
} - Fixed WIC I/O for
GUID_WICPixelFormat32bppRGBE
pixel format files (HD Photo) - Fixed non-square image handling in GenerateMipMaps3D
- Fixed some error handling in the DDS load code
April 20, 2012
DirectTex's WIC-based writer opts-in for the Windows 8 BMP encoder option for writing 32 bpp RGBA files with the BITMAPV5HEADER