From b85077afde5b0bff83b93cfe362b3da61b1bec06 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Tue, 26 Apr 2016 16:21:49 -0700 Subject: [PATCH] April 26, 2016 --- Readme.txt | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/Readme.txt b/Readme.txt index 38eb124e3..6eb4c279e 100644 --- a/Readme.txt +++ b/Readme.txt @@ -4,16 +4,16 @@ DirectXTK - the DirectX Tool Kit Copyright (c) Microsoft Corporation. All rights reserved. -February 23, 2016 +April 26, 2016 This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, -Windows Store apps, Windows phone 8.x applications, Xbox One exclusive apps, -Xbox One hub apps, Windows 8.x Win32 desktop applications, Windows 7 applications, -and Windows Vista Direct3D 11.0 applications. +Windows Store apps, Windows phone 8.1 applications, Xbox One exclusive apps, +Windows 8.x Win32 desktop applications, Windows 7 applications, and +Windows Vista Direct3D 11.0 applications. This code is designed to build with Visual Studio 2013 or 2015. It is recommended that you -make use of VS 2013 Update 5, VS 2015 Update 1, and Windows 7 Service Pack 1 or later. +make use of VS 2013 Update 5, VS 2015 Update 2, and Windows 7 Service Pack 1 or later. These components are designed to work without requiring any content from the DirectX SDK. For details, see "Where is the DirectX SDK?" . @@ -23,8 +23,8 @@ Inc\ Audio.h - low-level audio API using XAudio2 (DirectXTK for Audio public header) CommonStates.h - factory providing commonly used D3D state objects - DirectXHelpers.h - misc C++ helpers for D3D programming DDSTextureLoader.h - light-weight DDS file texture loader + DirectXHelpers.h - misc C++ helpers for D3D programming Effects.h - set of built-in shaders for common rendering tasks GamePad.h - gamepad controller helper using XInput GeometricPrimitive.h - draws basic shapes such as cubes and spheres @@ -74,6 +74,14 @@ Note: Xbox One exclusive apps developers using the Xbox One XDK need to generate RELEASE HISTORY --------------- +April 26, 2016 + Added Rectangle class to SimpleMath + Fix for SDKMESH loader when loading models with 'extra' texture coordinate sets + Made SimpleMath's Viewport ComputeTitleSafeArea less conservative + Added view/menu alises to GamePad::ButtonStateTracker for Xbox One Controller naming + Retired Windows phone 8.0 projects and obsolete adapter code + Minor code and project file cleanup + February 23, 2016 Fixed width computation bug in SpriteFont::MeasureString Fix to clean up partial or zero-length image files on failed write