diff --git a/Readme.txt b/Readme.txt index abff31066..350625b49 100644 --- a/Readme.txt +++ b/Readme.txt @@ -4,7 +4,7 @@ DirectXTK - the DirectX Tool Kit Copyright (c) Microsoft Corporation. All rights reserved. -March 27, 2015 +July 1, 2015 This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for universal Windows apps for Windows 10, @@ -31,7 +31,9 @@ Inc\ Effects.h - set of built-in shaders for common rendering tasks GamePad.h - gamepad controller helper using XInput GeometricPrimitive.h - draws basic shapes such as cubes and spheres + Keyboard.h - keyboard state tracking helper Model.h - draws meshes loaded from .CMO, .SDKMESH, or .VBO files + Mouse.h - mouse helper PrimitiveBatch.h - simple and efficient way to draw user primitives ScreenGrab.h - light-weight screen shot saver SimpleMath.h - simplified C++ wrapper for DirectXMath @@ -74,6 +76,13 @@ Note: Xbox One exclusive apps developers using the Xbox One XDK need to generate RELEASE HISTORY --------------- +July 1, 2015 + - Added Keyboard, Mouse class + - Support for loading pre-lit models with SDKMESH + - GamePad imlpemented using Windows.Gaming.Input for Windows 10 + - DirectXTK for Audio updates for xWMA support with XAudio 2.9 + - Added FindGlyph and GetSpriteSheet methods to SpriteFont + March 27, 2015 Added projects for Windows apps Technical Preview - GamePad temporarily uses 'null' device for universal Windows applicaton platform