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s/ComputePipelineState/PipelineState/
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tools/clang/unittests/HLSLExec/ExecutionTest.cpp

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -12423,7 +12423,7 @@ void ExecutionTest::runCoopVecMulSubtest(
1242312423
}
1242412424

1242512425
// Create the compute pipeline state for the CoopVec shader
12426-
CComPtr<ID3D12PipelineState> ComputePipelineState;
12426+
CComPtr<ID3D12PipelineState> PipelineState;
1242712427

1242812428
std::string ShaderSource = R"(
1242912429
#include "dx/linalg.h"
@@ -12613,7 +12613,7 @@ float4 ps_main() : SV_Target {
1261312613

1261412614
if (RunCompute) {
1261512615
CreateComputePSO(D3DDevice, RootSignature, ShaderSource.c_str(), L"cs_6_9",
12616-
&ComputePipelineState, Options, _countof(Options),
12616+
&PipelineState, Options, _countof(Options),
1261712617
IncludeHandler);
1261812618
} else {
1261912619
CComPtr<ID3DBlob> VertexShader;
@@ -12639,7 +12639,7 @@ float4 ps_main() : SV_Target {
1263912639
PsoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
1264012640
PsoDesc.SampleDesc.Count = 1;
1264112641
VERIFY_SUCCEEDED(D3DDevice->CreateGraphicsPipelineState(
12642-
&PsoDesc, IID_PPV_ARGS(&ComputePipelineState)));
12642+
&PsoDesc, IID_PPV_ARGS(&PipelineState)));
1264312643
}
1264412644

1264512645
// Create a command list for the compute shader.
@@ -12653,7 +12653,7 @@ float4 ps_main() : SV_Target {
1265312653
VERIFY_SUCCEEDED(D3DDevice->CreateCommandAllocator(
1265412654
D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&CommandAllocator)));
1265512655
VERIFY_SUCCEEDED(D3DDevice->CreateCommandList(
12656-
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, ComputePipelineState,
12656+
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, PipelineState,
1265712657
IID_PPV_ARGS(&CommandList)));
1265812658

1265912659
std::vector<CComPtr<ID3D12Resource>> InputMatrixSRVResources(
@@ -12753,7 +12753,7 @@ float4 ps_main() : SV_Target {
1275312753
ExecuteCommandList(CommandQueue, CommandList);
1275412754
WaitForSignal(CommandQueue, FO);
1275512755
VERIFY_SUCCEEDED(CommandAllocator->Reset());
12756-
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, ComputePipelineState));
12756+
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, PipelineState));
1275712757

1275812758
SetDescriptorHeap(CommandList, DescriptorHeap);
1275912759

@@ -12767,7 +12767,7 @@ float4 ps_main() : SV_Target {
1276712767
if (RunCompute) {
1276812768
CommandList->SetComputeRootSignature(RootSignature);
1276912769
CommandList->SetComputeRootDescriptorTable(0, ResHandle);
12770-
CommandList->SetPipelineState(ComputePipelineState);
12770+
CommandList->SetPipelineState(PipelineState);
1277112771
CommandList->Dispatch(1, 1, 1);
1277212772
} else {
1277312773
UINT FrameCount = 1;
@@ -13039,7 +13039,7 @@ void ExecutionTest::runCoopVecOuterProductSubtest(
1303913039
}
1304013040

1304113041
// Create a compute pipeline state object.
13042-
CComPtr<ID3D12PipelineState> ComputePipelineState;
13042+
CComPtr<ID3D12PipelineState> PipelineState;
1304313043

1304413044
std::string ShaderSource = R"(
1304513045
#include "dx/linalg.h"
@@ -13174,7 +13174,7 @@ float4 ps_main() : SV_Target {
1317413174

1317513175
if (RunCompute) {
1317613176
CreateComputePSO(D3DDevice, RootSignature, ShaderSource.c_str(), L"cs_6_9",
13177-
&ComputePipelineState, Options, _countof(Options),
13177+
&PipelineState, Options, _countof(Options),
1317813178
IncludeHandler);
1317913179
} else {
1318013180
CComPtr<ID3DBlob> VertexShader;
@@ -13200,7 +13200,7 @@ float4 ps_main() : SV_Target {
1320013200
PsoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
1320113201
PsoDesc.SampleDesc.Count = 1;
1320213202
VERIFY_SUCCEEDED(D3DDevice->CreateGraphicsPipelineState(
13203-
&PsoDesc, IID_PPV_ARGS(&ComputePipelineState)));
13203+
&PsoDesc, IID_PPV_ARGS(&PipelineState)));
1320413204
}
1320513205

1320613206
// Create a command list for the compute shader.
@@ -13214,7 +13214,7 @@ float4 ps_main() : SV_Target {
1321413214
VERIFY_SUCCEEDED(D3DDevice->CreateCommandAllocator(
1321513215
D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&CommandAllocator)));
1321613216
VERIFY_SUCCEEDED(D3DDevice->CreateCommandList(
13217-
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, ComputePipelineState,
13217+
0, D3D12_COMMAND_LIST_TYPE_DIRECT, CommandAllocator, PipelineState,
1321813218
IID_PPV_ARGS(&CommandList)));
1321913219

1322013220
CComPtr<ID3D12Resource> InputMatrixSRVResource, InputMatrixSRVUploadResource;
@@ -13355,7 +13355,7 @@ float4 ps_main() : SV_Target {
1335513355
ExecuteCommandList(CommandQueue, CommandList);
1335613356
WaitForSignal(CommandQueue, FO);
1335713357
VERIFY_SUCCEEDED(CommandAllocator->Reset());
13358-
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, ComputePipelineState));
13358+
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, PipelineState));
1335913359

1336013360
SetDescriptorHeap(CommandList, DescriptorHeap);
1336113361

@@ -13369,7 +13369,7 @@ float4 ps_main() : SV_Target {
1336913369
if (RunCompute) {
1337013370
CommandList->SetComputeRootSignature(RootSignature);
1337113371
CommandList->SetComputeRootDescriptorTable(0, ResHandle);
13372-
CommandList->SetPipelineState(ComputePipelineState);
13372+
CommandList->SetPipelineState(PipelineState);
1337313373
CommandList->Dispatch(1, 1, 1);
1337413374
} else {
1337513375
UINT FrameCount = 1;
@@ -13415,7 +13415,7 @@ float4 ps_main() : SV_Target {
1341513415
WaitForSignal(CommandQueue, FO);
1341613416

1341713417
VERIFY_SUCCEEDED(CommandAllocator->Reset());
13418-
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, ComputePipelineState));
13418+
VERIFY_SUCCEEDED(CommandList->Reset(CommandAllocator, PipelineState));
1341913419

1342013420
// Convert matrix to sint8/fp32 row-major format before reading back to the
1342113421
// CPU. A new resource is created, along with a readback resource, for the

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