Open
Description
Simplifies a mesh using a vertex/edge decimation algorithm.
HRESULT D3DXSimplifyMesh(
_In_ LPD3DXMESH pMesh,
_In_ const DWORD *pAdjacency,
_In_ const D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights,
_In_ const FLOAT *pVertexWeights,
_In_ DWORD MinValue,
_In_ DWORD Options,
_Out_ LPD3DXMESH *ppMesh
);
Schroeder, Zarge and Lorensen “Decimation of Triangle Meshes” SIGGRAPH 1992 link
Hoppe, DeRose, Duchampy, McDonald, Stuetzle, “Mesh Optimization”, SIGGRAPH 1993 link
Hoppe, "Progressive meshes", SIGGRAPH 1996 link
This would be most useful for automatic "level-of-detail" generation, but this kind of solution is not commonly used as it lacks artist control. There are a number of simplification programs that run in the context of various art tools that might be more robust.