From 71fc791cc5bc57f93560870e2f1fc768cae8c508 Mon Sep 17 00:00:00 2001 From: Steven White Date: Thu, 16 Jul 2020 14:32:21 -0700 Subject: [PATCH] adding yaml frontmatter for onboarding to the DMC Samples Browser --- Samples/Desktop/D3D1211On12/readme.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/Samples/Desktop/D3D1211On12/readme.md b/Samples/Desktop/D3D1211On12/readme.md index c99ed3154..caefd9879 100644 --- a/Samples/Desktop/D3D1211On12/readme.md +++ b/Samples/Desktop/D3D1211On12/readme.md @@ -1,4 +1,19 @@ +--- +page_type: sample +languages: +- cpp +products: +- windows-api-win32 +name: 11 on 12 Sample +urlFragment: 11-on-12-sample +description: Demonstrates how to use Direct3D 11-based rendering in combination with Direct3D 12. +extendedZipContent: +- path: LICENSE + target: LICENSE +--- + # 11 on 12 Sample + ![11On12 GUI](src/D3D1211On12.png) -This sample demonstrates how to use Direct3D 11 based rendering in combination with Direct3D 12 by sharing devices, command queues and resources between the 2 API versions. The sample illustrates this by using Direct2D to render a UI over Direct3D 12 content. This ability to share resources between runtimes makes porting apps/engines to 12 simpler as entire 11-based components, such as a UI system, can remain virtually untouched. \ No newline at end of file +This sample demonstrates how to use Direct3D 11 based rendering in combination with Direct3D 12 by sharing devices, command queues and resources between the 2 API versions. The sample illustrates this by using Direct2D to render a UI over Direct3D 12 content. This ability to share resources between runtimes makes porting apps/engines to 12 simpler as entire 11-based components, such as a UI system, can remain virtually untouched.