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The Transition3D's have a couple of rendering problems:
The top edge is aliased. I expect it to be smoothed. (The bottom edge is only "correct" (ish) because we're actually calling Graphics2D.clear() with a Shape, so we're giving an illusion of antialiasing half the time.)
The right and bottom edge of the overall frame are cut off. The left and top edge look OK. It's as if the calculations are off by a fraction of a pixel.
The Transition3D's have a couple of rendering problems:
(This is related to issue #26)
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