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game.py
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import torch
import torch.nn as nn
import numpy as np
from os import environ
import Graphics
import Grid_init
environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import pygame
import Ghost_PathFinding
gridhard = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1],
[1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1],
[1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1],
[1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1],
[1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1],
[1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
]
grideasy = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
]
gridhard2 = [
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1,1],
[1,1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
]
gridhard3 = [
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1,1],
[1,1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
]
gridhard4 = [
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1,1],
[1,1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1,1],
[1,1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1,1],
[1,1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1,1],
[1,1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 4, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1,1],
[1,1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1,1],
[1,1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1,1],
[1,1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1,1],
[1,1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
[1,1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1],
]
class PacManGame:
def __init__(self):
self.screen_size_x, self.screen_size_y = 960, 1400
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((self.screen_size_x, self.screen_size_y))
self.reset()
self.reward
def reset(self):
self.a = gridhard2
self.level_grid = np.array(self.a)
Grid_init.RandGhost(self.level_grid)
self.n_rows, self.n_col = np.shape(self.level_grid)
self.PacMan_row, self.PacMan_col = Grid_init.LocatePacMan(self.level_grid)
self.pellet_grid = Grid_init.PelletGrid(self.level_grid)
self.pellet_count = 0
self.ghost2_row, self.ghost2_col = Grid_init.LocateGhost2(self.level_grid)
self.game = True
self.pacman_alive = True
self.path2 = []
self.direction = [0, 0, 0, 0]
self.counter = 0
self.score = 0
self.ghost2_map = False
self.frame_iteration = 0
self.reward = 0
self.distance = 0
self.distance2 = 0
def softreset(self):
self.a = gridhard2
self.level_grid = np.array(self.a)
Grid_init.RandGhost(self.level_grid)
self.n_rows, self.n_col = np.shape(self.level_grid)
self.PacMan_row, self.PacMan_col = Grid_init.LocatePacMan(self.level_grid)
self.pellet_grid = Grid_init.PelletGrid(self.level_grid)
self.pellet_count = 0
self.ghost2_row, self.ghost2_col = Grid_init.LocateGhost2(self.level_grid)
self.game = True
self.pacman_alive = True
self.path2 = []
self.direction = [0, 0, 0, 0]
self.counter = 0
self.ghost2_map = False
self.frame_iteration = 0
self.reward = 0
self.distance = 0
self.distance2 = 0
def play_step(self, action):
self.distance = Ghost_PathFinding.Distance(self.level_grid)
self.reward = 0
self.frame_iteration = self.frame_iteration + 1
self.counter = self.counter + 1
if self.counter == 3:
self.counter = 0
self.clock.tick(10)
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
# could also create self.frame_iteration > 100*len9self.
self.direction = action
if self.pacman_alive == True:
if self.direction == [0, 0, 1, 0] and (
self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 0 or self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 2):
self.level_grid[self.PacMan_row][self.PacMan_col] = 2
self.pellet_grid[self.PacMan_row][self.PacMan_col] = 2
self.level_grid[self.PacMan_row][self.PacMan_col + 1] = 4
self.PacMan_col = self.PacMan_col + 1
if self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 0:
self.score = self.score + 10
self.reward = 10
elif self.direction == [1, 0, 0, 0] and (
self.level_grid[self.PacMan_row][self.PacMan_col - 1] == 0 or self.level_grid[self.PacMan_row][self.PacMan_col - 1] == 2):
self.level_grid[self.PacMan_row][self.PacMan_col] = 2
self.pellet_grid[self.PacMan_row][self.PacMan_col] = 2
self.level_grid[self.PacMan_row][self.PacMan_col - 1] = 4
self.PacMan_col = self.PacMan_col - 1
if self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 0:
self.score = self.score + 10
self.reward = 10
elif self.direction == [0, 1, 0, 0] and (
self.level_grid[self.PacMan_row - 1][self.PacMan_col] == 0 or self.level_grid[self.PacMan_row - 1][self.PacMan_col] == 2):
self.level_grid[self.PacMan_row][self.PacMan_col] = 2
self.pellet_grid[self.PacMan_row][self.PacMan_col] = 2
self.level_grid[self.PacMan_row - 1][self.PacMan_col] = 4
self.PacMan_row = self.PacMan_row - 1
if self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 0:
self.score = self.score + 10
self.reward = 10
elif self.direction == [0, 0, 0, 1] and (
self.level_grid[self.PacMan_row + 1][self.PacMan_col] == 0 or self.level_grid[self.PacMan_row + 1][self.PacMan_col] == 2):
self.level_grid[self.PacMan_row][self.PacMan_col] = 2
self.pellet_grid[self.PacMan_row][self.PacMan_col] = 2
self.level_grid[self.PacMan_row + 1][self.PacMan_col] = 4
self.PacMan_row = self.PacMan_row + 1
if self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 0:
self.score = self.score + 10
self.reward = 10
elif (self.direction == [0, 0, 1, 0] and self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 3) or (self.direction == [1, 0, 0, 0] and self.level_grid[self.PacMan_row][self.PacMan_col - 1] == 3) or (self.direction == [0, 1, 0, 0] and self.level_grid[self.PacMan_row - 1][self.PacMan_col] == 3) or (self.direction == [0, 0, 0, 1] and self.level_grid[self.PacMan_row + 1][self.PacMan_col] == 3):
self.pacman_alive = False
self.reward = -15
return self.reward, self.pacman_alive, self.score
elif (self.direction == [0, 0, 1, 0] and self.level_grid[self.PacMan_row][self.PacMan_col + 1] == 1) or (self.direction == [1, 0, 0, 0] and self.level_grid[self.PacMan_row][self.PacMan_col - 1] == 1) or (self.direction == [0, 1, 0, 0] and self.level_grid[self.PacMan_row - 1][self.PacMan_col] == 1) or (self.direction == [0, 0, 0, 1] and self.level_grid[self.PacMan_row + 1][self.PacMan_col] == 1):
self.reward = -5
self.pellet_count = Grid_init.PelletCounter(self.level_grid)
if self.pellet_count != 0:
self.distance2 = Ghost_PathFinding.Distance(self.level_grid)
elif self.pellet_count == 0:
self.softreset()
if self.ghost2_map == False:
self.path2, self.ghost2_row, self.ghost2_col = Ghost_PathFinding.Path_init(self.ghost2_row,
self.ghost2_col,
self.level_grid)
# path2.append(path2[-1])
self.ghost2_map = True
if self.ghost2_map == True:
self.level_grid[self.ghost2_row][self.ghost2_col] = 2
if self.level_grid[self.path2[0][0]][self.path2[0][1]] == 4 and self.ghost2_map == True:
self.level_grid[self.ghost2_row][self.ghost2_col] = 3
self.pacman_alive = False
self.reward = -15
return self.reward, self.pacman_alive, self.score
elif self.level_grid[self.path2[0][0]][self.path2[0][1]] == 2 and self.ghost2_map == True:
self.level_grid[self.path2[0][0]][self.path2[0][1]] = 3
self.ghost2_row, self.ghost2_col = self.path2[0][0], self.path2[0][1]
self.path2.pop(0)
if (self.counter == 2):
self.ghost2_map = False
if len(self.path2) == 0:
self.ghost2_map = False
elif self.level_grid[self.path2[0][0]][self.path2[0][1]] == 0:
self.level_grid[self.ghost2_row][self.ghost2_col] = 0
self.level_grid[self.path2[0][0]][self.path2[0][1]] = 3
self.ghost2_row, self.ghost2_col = self.path2[0][0], self.path2[0][1]
self.path2.pop(0)
if (self.counter == 2):
self.ghost2_map = False
if len(self.path2) == 0:
self.ghost2_map = False
if (self.distance2 < self.distance):
self.reward = self.reward + 5
elif (self.distance2 > self.distance):
self.reward = self.reward - 5
self.ghost2_row, self.ghost2_col, self.pellet_count = Graphics.LevelCreator(self.level_grid, self.screen, self.counter, self.direction, self.PacMan_row, self.PacMan_col)
#Graphics.FirstPerson(self.level_grid, self.screen2, self.PacMan_row, self.PacMan_col, self.direction)
pygame.display.flip()
return self.reward, self.pacman_alive, self.score