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universemodel.cpp
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/*
* Copyright (C) 2011-2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "universemodel.h"
UniverseModel::UniverseModel(GLuint textureId)
:Model(textureId)
{
width = 6, height = 6, depth = 60;
}
void UniverseModel::draw()
{
glScalef(width/2,height/2,depth/2);
glBindTexture(GL_TEXTURE_2D,textureId);
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glNormal3f(-1,0,0);
glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(0,1);
glVertex3f( -1.0f, -1.0f, 1.0f);
glTexCoord2f(1,1);
glVertex3f( -1.0f, 1.0f, 1.0f);
glTexCoord2f(1,0);
glVertex3f(-1.0f,1.0f, -1.0f);
glNormal3f(1,0,0);
glTexCoord2f(0,0);
glVertex3f(1.0f, -1.0f, -1.0f);
glTexCoord2f(0,1);
glVertex3f(1.0f, -1.0f, 1.0f);
glTexCoord2f(1,1);
glVertex3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(1,0);
glVertex3f(1.0f,1.0f, -1.0f);
glNormal3f(0,-1,0);
glTexCoord2f(0,0);
glVertex3f(-1.0f, -1.0f, -1.0f);
glTexCoord2f(0,1);
glVertex3f(1.0f, -1.0f, -1.0f);
glTexCoord2f(1,1);
glVertex3f(1.0f, -1.0f, 1.0f);
glTexCoord2f(1,0);
glVertex3f(-1.0f,-1.0f, 1.0f);
glNormal3f(0,1,0);
glTexCoord2f(0,0);
glVertex3f(-1.0f, 1.0f, -1.0f);
glTexCoord2f(0,1);
glVertex3f(1.0f, 1.0f, -1.0f);
glTexCoord2f(1,1);
glVertex3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(1,0);
glVertex3f(-1.0f,1.0f, 1.0f);
glEnd();
}