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model.h
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/*
* Copyright (C) 2011-2011 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MODEL_H
#define MODEL_H
#include "utils.h"
class Model
{
protected:
float x,y,z, width, height, depth;
GLuint textureId;
public:
Model();
Model(int textureId);
virtual void draw() = 0;
Block getBlock();
void setTexture(int textureId);
/*float getWidth();
float getHeight();
float getDepth();*/
};
#endif // MODEL_H