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main.qml
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import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Shapes 1.15
import DelegateUI.Controls 1.0
Window {
width: 640
height: 480
visible: true
title: qsTr("FpsItem Test")
FpsItem {
id: fpsItem
}
Item {
id: back
anchors.fill: parent
layer.enabled: true
layer.smooth: true
layer.samples: 8
property bool running: false
MouseArea {
anchors.fill: parent
onClicked: parent.running = !parent.running;
}
PathAnimation {
target: ball
running: back.running
duration: 4000
loops: -1
path: Path {
startX: -ball.width * 0.5
startY: back.height - ball.height * 0.5
PathCurve { x: back.width * 0.8 - ball.width * 0.5; y: back.height * 0.8 - ball.height * 0.5 }
PathCurve { x: back.width * 0.2 - ball.width * 0.5; y: back.height * 0.2 - ball.height * 0.5 }
PathCurve { x: back.width - ball.width * 0.5; y: - ball.height * 0.5 }
}
}
Shape {
ShapePath {
strokeColor: "#ff1493"
fillColor: "transparent"
startX: 0
startY: back.height
PathCurve { x: back.width * 0.8; y: back.height * 0.8 }
PathCurve { x: back.width * 0.2; y: back.height * 0.2 }
PathCurve { x: back.width; y: 0 }
}
}
Rectangle {
id: ball
x: -width * 0.5
y: back.height - height * 0.5
width: 50
height: width
radius: width * 0.5
gradient: Gradient {
GradientStop { position: 0.20; color: "#af2020" }
GradientStop { position: 1.00; color: "#c27131" }
}
transformOrigin: Item.Center
transform: Rotation {
axis { x: 1; y: 1; z: 0 }
NumberAnimation on angle {
running: back.running
duration: 1000
loops: -1
from: 0
to: 360
}
}
}
Text {
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 10
font.pointSize: 12
text: "FPS: " + fpsItem.fps
color: "red"
}
}
}