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Rules & Mechanisms #1

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mathieugagne opened this issue Jun 13, 2020 · 4 comments
Open

Rules & Mechanisms #1

mathieugagne opened this issue Jun 13, 2020 · 4 comments

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@mathieugagne
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mathieugagne commented Jun 13, 2020

  • 3 lives
  • Win when all blocks have been destroyed
  • Original game is "Eight rows of bricks, with each two rows a different colour". Open to suggestions
  • The paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall
  • Ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows (Note: I guess the ball speed resets if you lose a turn)

Twist Ideas

  • Power ups
  • Implement Konami Code, e.g. Infinite lives, adds n new balls, cat mode, etc.
  • Tougher bricks, e.g. takes 2 ball hits to break
@mathieugagne mathieugagne added this to the Initial release milestone Jun 13, 2020
@TiuSh
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TiuSh commented Jun 14, 2020

If we want more difficulty we could also add up the speed of the paddle to the horizontal speed of the ball (everytime the ball thouches it) 🤔

@mathieugagne
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If we want more difficulty we could also add up the speed of the paddle to the horizontal speed of the ball (everytime the ball thouches it)

After seeing Arkanoid, I like how the ball bounces off in an angle relative to where it hit the paddle, i.e. sharp on the close side, square in the middle, broad towards the end of the paddle.

That being said, nothing prevents us from doing both.

@mathieugagne
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On Konami code... we change the sounds to cat sounds. The ball hits the wall "miaw", brick explodes "miaw", you lose "angry cat miaw". We could display a cat gif next to the indicators to show that "cat mode" is activated.

@TiuSh
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TiuSh commented Jun 19, 2020

On Konami code... we change the sounds to cat sounds. The ball hits the wall "miaw", brick explodes "miaw", you lose "angry cat miaw". We could display a cat gif next to the indicators to show that "cat mode" is activated.

All in!

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