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[Enhancement] Asynchronously compile shaders #99

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thargy opened this issue Jun 10, 2019 · 0 comments
Open

[Enhancement] Asynchronously compile shaders #99

thargy opened this issue Jun 10, 2019 · 0 comments

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@thargy
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thargy commented Jun 10, 2019

Compiling Shaders for HLSL, OpenGL, Metal, etc. often involves File IO and invocation of separate processes which can happen asynchronously for potential speed gains on using as part of a Build process.

ShaderGen.App should separate the various backend pathways into ToolChains (which could be moved out of the current test project as part of #98) to make more extensible and facilitate asynchronous invocation.

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