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Compiling Shaders for HLSL, OpenGL, Metal, etc. often involves File IO and invocation of separate processes which can happen asynchronously for potential speed gains on using as part of a Build process.
ShaderGen.App should separate the various backend pathways into ToolChains (which could be moved out of the current test project as part of #98) to make more extensible and facilitate asynchronous invocation.
The text was updated successfully, but these errors were encountered:
Compiling Shaders for HLSL, OpenGL, Metal, etc. often involves File IO and invocation of separate processes which can happen asynchronously for potential speed gains on using as part of a Build process.
ShaderGen.App
should separate the various backend pathways intoToolChains
(which could be moved out of the current test project as part of #98) to make more extensible and facilitate asynchronous invocation.The text was updated successfully, but these errors were encountered: