You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently ShaderGen.App only uses glslangvalidator to compile Vulkan. It would be nice to have the option to use it to validate the OpenGL ES and 330 too.
We could do this by extending #93 to include a new option:
V | Validate Validates OpenGLES And OpenGL330 shaders, and in the case of OpenGL450 it only validates and doesn't compile spirv, just outputting the shader code. For other backends is the same as R except does not compile (so requires the output of uncompiled shader).
The text was updated successfully, but these errors were encountered:
Currently
ShaderGen.App
only usesglslangvalidator
to compile Vulkan. It would be nice to have the option to use it to validate the OpenGL ES and 330 too.We could do this by extending #93 to include a new option:
V | Validate Validates OpenGLES And OpenGL330 shaders, and in the case of OpenGL450 it only validates and doesn't compile spirv, just outputting the shader code. For other backends is the same as R except does not compile (so requires the output of uncompiled shader).
The text was updated successfully, but these errors were encountered: