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VertexArrayObject.h
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#ifndef VERTEXARRAYOBJECT_H
#define VERTEXARRAYOBJECT_H
#include <GL/glew.h>
class VertexArrayObject
{
public:
VertexArrayObject()
: index(0)
{
}
explicit VertexArrayObject(GLuint index)
: index(index)
{
}
VertexArrayObject(const VertexArrayObject& other) = delete;
VertexArrayObject(VertexArrayObject&& other)
{
index = other.index;
other.index = 0;
}
VertexArrayObject& operator=(const VertexArrayObject& other) = delete;
VertexArrayObject& operator=(VertexArrayObject&& other)
{
index = other.index;
other.index = 0;
return *this;
}
static VertexArrayObject generate()
{
GLuint index;
glGenVertexArrays(1, &index);
return VertexArrayObject(index);
}
~VertexArrayObject()
{
glDeleteVertexArrays(1, &index);
}
void bind() const
{
glBindVertexArray(index);
}
static void unbind()
{
glBindVertexArray(0);
}
private:
GLuint index;
};
#endif // VERTEXARRAYOBJECT_H