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isAgentEnabled.cs
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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour
{
[TaskCategory("Basic/NavMeshAgent")]
[TaskDescription("Tests if an agent is enabled.")]
public class isAgentEnabled : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
private NavMeshAgent navMeshAgent;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject)
{
navMeshAgent = currentGameObject.GetComponent<NavMeshAgent>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (navMeshAgent == null)
{
Debug.LogWarning("NavMeshAgent is null");
return TaskStatus.Failure;
}
if(navMeshAgent.enabled)
{
return TaskStatus.Success;
}
else
{
return TaskStatus.Failure;
}
}
public override void OnReset()
{
targetGameObject = null;
}
}
}