-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathenableSphereCollider.cs
46 lines (39 loc) · 1.43 KB
/
enableSphereCollider.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnitySphereCollider
{
[TaskCategory("Basic/SphereCollider")]
[TaskDescription("Enables/Disables a SphereCollider. Returns Success.")]
public class enableSphereCollider : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The radius of the SphereCollider")]
public SharedBool enabled;
private SphereCollider sphereCollider;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject)
{
sphereCollider = currentGameObject.GetComponent<SphereCollider>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (sphereCollider == null)
{
Debug.LogWarning("SphereCollider is null");
return TaskStatus.Failure;
}
sphereCollider.enabled = enabled.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
enabled = false;
}
}
}